[gd_scene load_steps=7 format=3]

[sub_resource type="StandardMaterial3D" id="Material_keep"]
albedo_color = Color(0.45, 0.42, 0.38, 1)
roughness = 0.85

[sub_resource type="BoxMesh" id="Mesh_keep"]
material = SubResource("Material_keep")
size = Vector3(6, 6, 8)

[sub_resource type="StandardMaterial3D" id="Material_parapet"]
albedo_color = Color(0.45, 0.42, 0.38, 1)
roughness = 0.85

[sub_resource type="BoxMesh" id="Mesh_parapet"]
material = SubResource("Material_parapet")
size = Vector3(5, 1.5, 7)

[sub_resource type="StandardMaterial3D" id="Material_turret"]
albedo_color = Color(0.45, 0.42, 0.38, 1)
roughness = 0.85

[sub_resource type="CylinderMesh" id="Mesh_turret"]
material = SubResource("Material_turret")
top_radius = 0.6
bottom_radius = 0.7
height = 4.0

[node name="FortressBlockout" type="Node3D"]

[node name="Keep" type="MeshInstance3D" parent="."]
position = Vector3(0, 3, 0)
mesh = SubResource("Mesh_keep")

[node name="Parapet" type="MeshInstance3D" parent="."]
position = Vector3(0, 6.75, 0)
mesh = SubResource("Mesh_parapet")

[node name="Turret" type="MeshInstance3D" parent="."]
position = Vector3(2.8, 2.0, 3.5)
mesh = SubResource("Mesh_turret")
