[gd_scene load_steps=7 format=3]

[sub_resource type="StandardMaterial3D" id="Material_walls"]
albedo_color = Color(0.72, 0.65, 0.52, 1)
roughness = 0.85

[sub_resource type="BoxMesh" id="Mesh_walls"]
material = SubResource("Material_walls")
size = Vector3(4, 2.5, 5)

[sub_resource type="StandardMaterial3D" id="Material_roof"]
albedo_color = Color(0.55, 0.30, 0.18, 1)
roughness = 0.75

[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(4.2, 1.5, 5.2)
left_to_right = 0.5

[sub_resource type="StandardMaterial3D" id="Material_door"]
albedo_color = Color(0.20, 0.12, 0.06, 1)
roughness = 0.7

[sub_resource type="BoxMesh" id="Mesh_door"]
material = SubResource("Material_door")
size = Vector3(0.8, 1.4, 0.1)

[node name="StylizedHouse" type="Node3D"]

[node name="Walls" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.25, 0)
mesh = SubResource("Mesh_walls")

[node name="Roof" type="MeshInstance3D" parent="."]
position = Vector3(0, 3.25, 0)
mesh = SubResource("Mesh_roof")

[node name="Door" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.0, 2.55)
mesh = SubResource("Mesh_door")
