[gd_scene load_steps=4 format=3]

[ext_resource type="Shader" path="res://world/jajce/materials/water.gdshader" id="1_water_shader"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_water"]
shader = ExtResource("1_water_shader")

[sub_resource type="BoxMesh" id="Mesh_water_body"]
material = SubResource("ShaderMaterial_water")
size = Vector3(5, 0.08, 56)

[node name="WaterBody" type="Node3D"]
position = Vector3(25, 0.12, 0)

[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource("Mesh_water_body")
