[gd_scene load_steps=4 format=3]

[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
shader = ExtResource("1_waterfall_shader")

[sub_resource type="BoxMesh" id="Mesh_waterfall_body"]
material = SubResource("ShaderMaterial_waterfall")
size = Vector3(5, 10, 0.5)

[node name="WaterfallBody" type="Node3D"]
position = Vector3(25, 5, -24)

[node name="Mesh" type="MeshInstance3D" parent="."]
mesh = SubResource("Mesh_waterfall_body")
