# Godot 4 editor data and imported asset cache
.godot/

# Godot 3 imported asset cache
.import/

# Local export output (keep export_presets.cfg tracked)
/export/
/exports/
/build/
/builds/
/dist/

# Godot C# / Mono generated files
.mono/
data_*/
mono_crash.*
*.csproj
*.sln

# Godot and application crash/log output
crash_handler*
*.log

# Local environment and secrets
.env
.env.*
!.env.example

# Editors and IDEs
.idea/
.fleet/
.vs/
.vscode/
*.code-workspace
*.suo
*.user
*.userosscache
*.sln.docstates
*.DotSettings.user

# Editor swap, backup, and temporary files
*.bak
*.orig
*.rej
*.swp
*.swo
*.temp
*.tmp
*~
~*.dll
.#*
\#*\#

# macOS metadata
.DS_Store
.AppleDouble
.LSOverride
Icon?
._*
.DocumentRevisions-V100/
.Spotlight-V100/
.TemporaryItems/
.Trashes/
.VolumeIcon.icns
.com.apple.timemachine.donotpresent

# Windows metadata
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
[Dd]esktop.ini
$RECYCLE.BIN/
*.stackdump

# Local quality gate logs
logs/quality/

# Linux desktop and trash metadata
.directory
.Trash-*
