# Flat-map baseline

- **Captured:** 2026-07-04
- **Scene:** `res://main.tscn`
- **Current contract check:** `res://tests/jajce_runtime_integration_test.gd`
- **Companion resource test:** `res://tests/resource_node_player_parity_test.gd`

## Contract

The captured flat prototype remains the historical behavior reference. The
same contract now runs against the integrated `JajceWorld` runtime.

The automated baseline verifies:

- the scene creates three simulated NPCs;
- four stable-ID ResourceNodes register;
- three fixed origins can reach the four remaining activity markers and four
  ResourceNode interaction points (24 route checks);
- a two-tick working task completes;
- starvation still reaches death at its configured threshold.

The companion player-parity scenario verifies:

- player food extraction conserves the actual remaining amount;
- player wood extraction uses the configured yield;
- player depletion releases an NPC reservation.

## Commands

```powershell
& "C:\Program Files (x86)\Godot\Godot_v4.5.1-stable_win64_console.exe" `
  --headless --path . --script res://tests/jajce_runtime_integration_test.gd

& "C:\Program Files (x86)\Godot\Godot_v4.5.1-stable_win64_console.exe" `
  --headless --path . --script res://tests/resource_node_player_parity_test.gd
```

Godot 4.5.1 is the locally available validation runtime. The project currently
declares Godot 4.7 features, so final editor validation should also be performed
with the project version when available.

## Purpose

This baseline protects behavior, not visual composition. Terrain, lighting,
camera framing, and placeholder geometry may change. A Jajce migration is a
regression if it breaks these contracts without an explicit replacement test.
