class_name SimulationIds
extends RefCounted

const ACTION_IDLE := &"idle"
const ACTION_DEAD := &"dead"
const ACTION_GATHER_FOOD := &"gather_food"
const ACTION_GATHER_WOOD := &"gather_wood"
const ACTION_PATROL := &"patrol"
const ACTION_STUDY := &"study"
const ACTION_EAT := &"eat"
const ACTION_REST := &"rest"
const ACTION_WANDER := &"wander"
const ACTION_DEPOSIT_FOOD := &"deposit_food"
const ACTION_WITHDRAW_FOOD := &"withdraw_food"

const PROFESSION_FARMER := &"farmer"
const PROFESSION_WOODCUTTER := &"woodcutter"
const PROFESSION_GUARD := &"guard"
const PROFESSION_SCHOLAR := &"scholar"
const PROFESSION_WANDERER := &"wanderer"

const TARGET_RESOURCE := &"resource"
const TARGET_ACTIVITY := &"activity"
const TARGET_FREE := &"free"

const RESOURCE_FOOD := &"food"
const RESOURCE_WOOD := &"wood"

const STORAGE_VILLAGE_PANTRY := &"village_pantry"

const EVENT_RESOURCE_EXTRACTED := &"resource_extracted"
const EVENT_STORAGE_DEPOSITED := &"storage_deposited"
const EVENT_STORAGE_WITHDRAWN := &"storage_withdrawn"
const EVENT_ITEM_CONSUMED := &"item_consumed"
