[gd_resource type="Terrain3DAssets" load_steps=14 format=3]

[ext_resource type="Texture2D" path="res://terrain/jajce/textures/rock_albedo.png" id="1_rock"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/grass_albedo.png" id="2_grass"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/soil_albedo.png" id="3_soil"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/dirt_path_albedo.png" id="4_dirt"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/riverbank_stone_albedo.png" id="5_river"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/compacted_ground_albedo.png" id="6_compact"]
[ext_resource type="Texture2D" path="res://terrain/jajce/textures/neutral_normal.png" id="7_normal"]

[sub_resource type="Terrain3DTextureAsset" id="Texture_rock"]
name = "Limestone"
id = 0
albedo_texture = ExtResource("1_rock")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.18
detiling_rotation = 0.12

[sub_resource type="Terrain3DTextureAsset" id="Texture_grass"]
name = "Valley Grass"
id = 1
albedo_texture = ExtResource("2_grass")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.16
detiling_rotation = 0.18

[sub_resource type="Terrain3DTextureAsset" id="Texture_soil"]
name = "Warm Soil"
id = 2
albedo_texture = ExtResource("3_soil")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.2
detiling_rotation = 0.1

[sub_resource type="Terrain3DTextureAsset" id="Texture_dirt"]
name = "Dirt Path"
id = 3
albedo_texture = ExtResource("4_dirt")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.22
detiling_rotation = 0.08

[sub_resource type="Terrain3DTextureAsset" id="Texture_river"]
name = "Riverbank Stone"
id = 4
albedo_texture = ExtResource("5_river")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.12
detiling_rotation = 0.15

[sub_resource type="Terrain3DTextureAsset" id="Texture_compact"]
name = "Compacted Ground"
id = 5
albedo_texture = ExtResource("6_compact")
normal_texture = ExtResource("7_normal")
normal_depth = 0.0
uv_scale = 0.2
detiling_rotation = 0.08

[resource]
texture_list = Array[Terrain3DTextureAsset]([SubResource("Texture_rock"), SubResource("Texture_grass"), SubResource("Texture_soil"), SubResource("Texture_dirt"), SubResource("Texture_river"), SubResource("Texture_compact")])
