[gd_scene load_steps=5 format=3]

[sub_resource type="StandardMaterial3D" id="Material_deck"]
albedo_color = Color(0.62, 0.55, 0.44, 1)
roughness = 0.8

[sub_resource type="BoxMesh" id="Mesh_deck"]
material = SubResource("Material_deck")
size = Vector3(8, 0.2, 3)

[sub_resource type="StandardMaterial3D" id="Material_support"]
albedo_color = Color(0.45, 0.42, 0.38, 1)
roughness = 0.85

[sub_resource type="CylinderMesh" id="Mesh_support"]
material = SubResource("Material_support")
top_radius = 0.2
bottom_radius = 0.2
height = 1.0

[node name="BridgeBlockout" type="Node3D"]

[node name="Deck" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.6, 0)
mesh = SubResource("Mesh_deck")

[node name="SupportL" type="MeshInstance3D" parent="."]
position = Vector3(-3.2, 0, 0)
mesh = SubResource("Mesh_support")

[node name="SupportR" type="MeshInstance3D" parent="."]
position = Vector3(3.2, 0, 0)
mesh = SubResource("Mesh_support")
