[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ljo1wt61kbkq"]

[ext_resource type="Shader" uid="uid://dq3lfyp3u5oxt" path="res://addons/terrain_3d/extras/particle_example/grass.gdshader" id="1_nkru0"]

[resource]
render_priority = 0
shader = ExtResource("1_nkru0")
shader_parameter/wind_direction = Vector2(1, 1)
