[gd_scene load_steps=7 format=3]

[sub_resource type="StandardMaterial3D" id="Material_body"]
albedo_color = Color(0.55, 0.38, 0.22, 1)
roughness = 0.8

[sub_resource type="BoxMesh" id="Mesh_body"]
material = SubResource("Material_body")
size = Vector3(3, 3, 4)

[sub_resource type="StandardMaterial3D" id="Material_roof"]
albedo_color = Color(0.55, 0.30, 0.18, 1)
roughness = 0.75

[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(3.4, 1.2, 4.4)
left_to_right = 0.5

[sub_resource type="StandardMaterial3D" id="Material_wheel"]
albedo_color = Color(0.20, 0.12, 0.06, 1)
roughness = 0.7

[sub_resource type="CylinderMesh" id="Mesh_wheel"]
material = SubResource("Material_wheel")
top_radius = 1.2
bottom_radius = 1.2
height = 0.15

[node name="StylizedMill" type="Node3D"]

[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.5, 0)
mesh = SubResource("Mesh_body")

[node name="Roof" type="MeshInstance3D" parent="."]
position = Vector3(0, 3.6, 0)
mesh = SubResource("Mesh_roof")

[node name="WaterWheel" type="MeshInstance3D" parent="."]
position = Vector3(-1.8, 1.5, 0)
rotation_degrees = Vector3(0, 0, 90)
mesh = SubResource("Mesh_wheel")
