feat: score resource discovery by comfort and safety
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@@ -655,8 +655,9 @@ The practical next sequence is:
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1. Add a cinematic/debug toggle and repeatable simulation-garden demo reset.
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2. Expand resource discovery with many finite `ResourceNode` instances placed
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in meaningful foliage, animal-camp, berry, and village-stockpile contexts.
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Score them by reachability, distance, safety, profession, and NPC comfort
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range rather than reintroducing abstract resource zones.
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The first distance/safety/comfort scoring pass exists; next, add more
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authored resources and validate their navigation/reachability rather than
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reintroducing abstract resource zones.
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3. Expand persistence only when schedules, player state, or a real save menu
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creates a concrete requirement.
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