feat: score resource discovery by comfort and safety

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2026-07-07 15:10:06 +02:00
parent 4c090f1635
commit 036c9d5141
12 changed files with 132 additions and 23 deletions
+3 -2
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@@ -655,8 +655,9 @@ The practical next sequence is:
1. Add a cinematic/debug toggle and repeatable simulation-garden demo reset.
2. Expand resource discovery with many finite `ResourceNode` instances placed
in meaningful foliage, animal-camp, berry, and village-stockpile contexts.
Score them by reachability, distance, safety, profession, and NPC comfort
range rather than reintroducing abstract resource zones.
The first distance/safety/comfort scoring pass exists; next, add more
authored resources and validate their navigation/reachability rather than
reintroducing abstract resource zones.
3. Expand persistence only when schedules, player state, or a real save menu
creates a concrete requirement.