feat: score resource discovery by comfort and safety
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@@ -542,11 +542,13 @@ compete for the same social/workstation site.
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**Exit:** temporary activity markers and task-to-marker mapping are deleted,
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not merely unused.
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**Status: complete for the marker-removal migration.** Future work should
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extend target scoring rather than reintroducing zones: resources can be spread
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**Status: complete for the marker-removal migration.** Follow-up work now
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extends target scoring rather than reintroducing zones: resources can be spread
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as many finite `ResourceNode` instances across foliage, animal camps, berry
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patches, and village stockpiles, then ranked by distance, reachability, safety,
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profession, and NPC comfort range.
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profession, and NPC comfort range. The first scoring pass stores
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`safety_risk`, `comfort_distance`, and `discovery_priority` on resource state
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and uses them when selecting NPC resource targets.
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## Test scenarios
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