feat: author resource-aware riverbank grove
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@@ -354,7 +354,9 @@ but retain far sources whenever their authoritative metadata can still win.
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transforms, authored conifer clusters, and oversized ambient butterflies;
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- one sparse terrain-aware calligraphic gust field with two or three soft
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tapered strokes per burst;
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- eighteen ResourceNodes preserving stable food/wood discovery IDs;
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- eighteen ResourceNodes preserving stable food/wood discovery IDs, including
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one riverbank cluster that nests two finite anchors among 28 decorative
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fern/flower/stone instances in three bounded MultiMesh batches;
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- typed village pantry storage and typed guard, study, and rest activity sites;
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- a Terrain3D-derived baked navigation mesh covering the current playable loop;
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- base collision/navigation guardrails that keep Terrain3D collision enabled,
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@@ -980,13 +982,14 @@ Raw samples and workload exclusions live in
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[Simulation scaling baseline 02](benchmarks/SIMULATION_SCALING_BASELINE_02.md)
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and [Loaded Resource Discovery 01](benchmarks/LOADED_RESOURCE_DISCOVERY_01.md).
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The authored Jajce watercourse and its Terrain3D-derived navigation rebake are
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complete. The next slice should prove a bounded stable-ID resource-anchor
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placement workflow beside decorative Terrain3D/intentional foliage instances
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at one riverbank or forest edge. It should validate nearby and farther loaded
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resource discovery, reachable interaction points, and a measured presentation
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budget without making decorative instances authoritative. Do not yet
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generalize the resource grid or introduce active/abstract simulation LOD.
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The authored Jajce watercourse, navigation rebake, and first bounded
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foliage/resource placement proof are complete. The next slice should derive
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low/depleted berry and tree visuals from authoritative resource amount, cover
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real NPC/player extraction and save/restore reconstruction, and keep that
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presentation out of serialized simulation state. Apply the cluster workflow to
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a second forest edge only after the depletion contract supplies a real second
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consumer. Do not yet generalize the resource grid or introduce active/abstract
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simulation LOD.
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The remaining simulation-garden target still aims for:
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