feat: author resource-aware riverbank grove

This commit is contained in:
Rijad Zuzo
2026-07-17 13:57:57 +02:00
parent 145b90eb97
commit 04c5371b6b
23 changed files with 823 additions and 63 deletions
+11 -8
View File
@@ -354,7 +354,9 @@ but retain far sources whenever their authoritative metadata can still win.
transforms, authored conifer clusters, and oversized ambient butterflies;
- one sparse terrain-aware calligraphic gust field with two or three soft
tapered strokes per burst;
- eighteen ResourceNodes preserving stable food/wood discovery IDs;
- eighteen ResourceNodes preserving stable food/wood discovery IDs, including
one riverbank cluster that nests two finite anchors among 28 decorative
fern/flower/stone instances in three bounded MultiMesh batches;
- typed village pantry storage and typed guard, study, and rest activity sites;
- a Terrain3D-derived baked navigation mesh covering the current playable loop;
- base collision/navigation guardrails that keep Terrain3D collision enabled,
@@ -980,13 +982,14 @@ Raw samples and workload exclusions live in
[Simulation scaling baseline 02](benchmarks/SIMULATION_SCALING_BASELINE_02.md)
and [Loaded Resource Discovery 01](benchmarks/LOADED_RESOURCE_DISCOVERY_01.md).
The authored Jajce watercourse and its Terrain3D-derived navigation rebake are
complete. The next slice should prove a bounded stable-ID resource-anchor
placement workflow beside decorative Terrain3D/intentional foliage instances
at one riverbank or forest edge. It should validate nearby and farther loaded
resource discovery, reachable interaction points, and a measured presentation
budget without making decorative instances authoritative. Do not yet
generalize the resource grid or introduce active/abstract simulation LOD.
The authored Jajce watercourse, navigation rebake, and first bounded
foliage/resource placement proof are complete. The next slice should derive
low/depleted berry and tree visuals from authoritative resource amount, cover
real NPC/player extraction and save/restore reconstruction, and keep that
presentation out of serialized simulation state. Apply the cluster workflow to
a second forest edge only after the depletion contract supplies a real second
consumer. Do not yet generalize the resource grid or introduce active/abstract
simulation LOD.
The remaining simulation-garden target still aims for: