feat: author resource-aware riverbank grove
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@@ -60,11 +60,11 @@ player resource gathering with all 18 finite resource anchors loaded.
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## Next visual/system proof
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The next pass should author one bounded riverbank or forest-edge foliage mass,
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using decorative Terrain3D/intentional instances for visual density and only a
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small selected set of stable-ID `ResourceNode` anchors for finite harvestable
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resources. Bank stones, ferns, flowers, and tree masses can improve the channel
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edge during that proof. Bridge, buildings, and fortress geometry remain
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That proof is complete in
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[Jajce Resource Grove 04](JAJCE_RESOURCE_GROVE_04.md): a bounded riverbank mass
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keeps decorative density separate from two stable-ID finite anchors. The next
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pass should make those berry/tree visuals reflect real depletion before adding
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a second forest-edge cluster. Bridge, buildings, and fortress geometry remain
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prototype blockouts and should be replaced gradually rather than through a
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broad asset dump.
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