feat: author resource-aware riverbank grove

This commit is contained in:
Rijad Zuzo
2026-07-17 13:57:57 +02:00
parent 145b90eb97
commit 04c5371b6b
23 changed files with 823 additions and 63 deletions
+5 -5
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@@ -60,11 +60,11 @@ player resource gathering with all 18 finite resource anchors loaded.
## Next visual/system proof
The next pass should author one bounded riverbank or forest-edge foliage mass,
using decorative Terrain3D/intentional instances for visual density and only a
small selected set of stable-ID `ResourceNode` anchors for finite harvestable
resources. Bank stones, ferns, flowers, and tree masses can improve the channel
edge during that proof. Bridge, buildings, and fortress geometry remain
That proof is complete in
[Jajce Resource Grove 04](JAJCE_RESOURCE_GROVE_04.md): a bounded riverbank mass
keeps decorative density separate from two stable-ID finite anchors. The next
pass should make those berry/tree visuals reflect real depletion before adding
a second forest-edge cluster. Bridge, buildings, and fortress geometry remain
prototype blockouts and should be replaced gradually rather than through a
broad asset dump.