feat: add completition of work only after work is done

This commit is contained in:
Rijad Zuzo
2026-06-21 00:11:34 +02:00
parent 8a85c6fbba
commit 052b36a4e7
5 changed files with 109 additions and 20 deletions
+28 -14
View File
@@ -1,6 +1,11 @@
class_name SimNPC
extends RefCounted
const TASK_STATE_IDLE := "idle"
const TASK_STATE_TRAVELING := "traveling"
const TASK_STATE_WORKING := "working"
const TASK_STATE_COMPLETE := "complete"
var id: int
var npc_name: String
var profession: String
@@ -9,6 +14,7 @@ var energy: float
var strength: float
var intelligence: float
var current_task: String = "idle"
var task_state: String = TASK_STATE_IDLE
var position: Vector3
var is_starving := false
@@ -31,7 +37,6 @@ func _init(
intelligence = _intelligence
hunger = randf_range(20.0, 80.0)
energy = randf_range(40.0, 100.0)
position = Vector3(randf_range(-8.0, 8.0), 0.0, randf_range(-8.0, 8.0))
func simulate_tick(village: SimVillage) -> void:
@@ -48,30 +53,30 @@ func simulate_tick(village: SimVillage) -> void:
energy = clamp(energy, 0.0, 100.0)
if not task_complete:
task_progress += 1.0
if task_progress >= task_duration:
task_complete = true
if task_state == TASK_STATE_IDLE or task_state == TASK_STATE_COMPLETE:
choose_new_task(village)
return
choose_new_task(village)
func choose_new_task(village: SimVillage) -> void:
task_progress = 0.0
task_complete = false
if task_state == TASK_STATE_TRAVELING:
return
if task_state == TASK_STATE_WORKING:
task_progress += 1.0
if task_progress >= task_duration:
task_complete = true
task_state = TASK_STATE_COMPLETE
func choose_new_task(village: SimVillage) -> void:
if hunger > 75.0:
if village.food > 0:
set_task("eat", 2.0)
hunger -= 25.0
else:
set_task("gather_food", 5.0)
return
if energy < 30.0:
set_task("rest", 4.0)
energy += 20.0
return
if village.food < 15.0:
@@ -107,3 +112,12 @@ func set_task(task: String, duration: float) -> void:
task_duration = duration
task_progress = 0.0
task_complete = false
task_state = TASK_STATE_TRAVELING
func start_working() -> void:
if task_state != TASK_STATE_TRAVELING:
return
task_state = TASK_STATE_WORKING
task_progress = 0.0
task_complete = false