feat: add validated quicksave persistence
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@@ -0,0 +1,21 @@
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extends Node
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@export var simulation_manager: Node
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var store := SaveSlotStore.new()
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func _unhandled_key_input(event: InputEvent) -> void:
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if not event.pressed or event.echo:
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return
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if event.keycode == KEY_F5:
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if store.save(simulation_manager):
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print("[SaveSlot] Quicksave written")
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else:
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push_error("[SaveSlot] " + store.last_error)
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get_viewport().set_input_as_handled()
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elif event.keycode == KEY_F9:
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if store.load_into(simulation_manager):
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print("[SaveSlot] Quicksave restored")
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else:
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push_error("[SaveSlot] " + store.last_error)
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get_viewport().set_input_as_handled()
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