feat: let the player talk to villagers and accept or decline personal requests
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@@ -0,0 +1,53 @@
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class_name PlayerTalkResult
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extends RefCounted
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var npc_id: int
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var npc_name: String
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var greeting: String
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var has_need: bool
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var need_text: String
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var quest_available: bool
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var quest_reward: float
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var can_accept: bool
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var can_decline: bool
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func _init(
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talk_npc_id: int,
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talk_npc_name: String,
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talk_greeting: String,
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talk_has_need: bool,
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talk_need_text: String,
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talk_quest_available: bool,
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talk_quest_reward: float,
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talk_can_accept: bool,
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talk_can_decline: bool
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) -> void:
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npc_id = talk_npc_id
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npc_name = talk_npc_name
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greeting = talk_greeting
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has_need = talk_has_need
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need_text = talk_need_text
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quest_available = talk_quest_available
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quest_reward = talk_quest_reward
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can_accept = talk_can_accept
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can_decline = talk_can_decline
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func cache_key() -> String:
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return (
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"|"
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. join(
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[
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str(npc_id),
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npc_name,
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greeting,
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str(has_need),
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need_text,
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str(quest_available),
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"%.2f" % quest_reward,
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str(can_accept),
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str(can_decline),
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]
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)
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)
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