feat: add day/night cycle and visual workplace props
DayNightCycle.gd smoothly rotates DirectionalLight3D and interpolates sky colors, ambient light, fog, and procedural sky material across a configurable 240-second cycle with warm sunset/sunrise peaks and deep night ambiance. No simulation dependency — purely visual. JajceWorld.tscn now includes visible workplace structures replacing the invisible Marker3Ds: wooden pantry crate, guard tower post, study desk, and rest bench. Each has a distinct material color matching the profession palette. The DayNightCycle node is added to JajceWorld.tscn with node_paths wired to DirectionalLight3D and WorldEnvironment. Script reference uses path-based ext_resource (uid generation deferred to editor first load).
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3]
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[gd_scene load_steps=26 format=3]
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[ext_resource type="Terrain3DAssets" path="res://terrain/jajce/assets.tres" id="1_assets"]
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[ext_resource type="PackedScene" path="res://world/resource_nodes/ResourceNode.tscn" id="2_resource"]
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@@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" path="res://world/jajce/WaterfallBody.tscn" id="10_waterfall"]
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[ext_resource type="PackedScene" path="res://world/jajce/WaterfallMist.tscn" id="11_mist"]
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[ext_resource type="PackedScene" path="res://world/jajce/ChimneySmoke.tscn" id="12_smoke"]
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[ext_resource type="Script" path="res://world/jajce/day_night_cycle.gd" id="13_daynight"]
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_jajce"]
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_shader_parameters = {
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@@ -85,6 +86,40 @@ adjustment_brightness = 1.04
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adjustment_contrast = 1.03
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adjustment_saturation = 1.1
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[sub_resource type="StandardMaterial3D" id="Material_pantry"]
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albedo_color = Color(0.5, 0.32, 0.2, 1)
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roughness = 0.85
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[sub_resource type="StandardMaterial3D" id="Material_guard"]
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albedo_color = Color(0.55, 0.45, 0.35, 1)
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roughness = 0.8
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[sub_resource type="StandardMaterial3D" id="Material_study"]
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albedo_color = Color(0.45, 0.35, 0.22, 1)
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roughness = 0.82
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[sub_resource type="StandardMaterial3D" id="Material_rest"]
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albedo_color = Color(0.35, 0.28, 0.22, 1)
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roughness = 0.88
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[sub_resource type="BoxMesh" id="Mesh_pantry_base"]
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material = SubResource("Material_pantry")
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size = Vector3(1.6, 1.1, 1.6)
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[sub_resource type="CylinderMesh" id="Mesh_guard_post"]
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material = SubResource("Material_guard")
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top_radius = 0.35
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bottom_radius = 0.4
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height = 2.5
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[sub_resource type="BoxMesh" id="Mesh_study_desk"]
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material = SubResource("Material_study")
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size = Vector3(2.0, 0.25, 1.2)
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[sub_resource type="BoxMesh" id="Mesh_rest_bench"]
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material = SubResource("Material_rest")
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size = Vector3(2.8, 0.3, 0.9)
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[node name="JajceWorld" type="Node3D"]
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script = ExtResource("3_world")
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@@ -223,15 +258,31 @@ yield_per_action = 3.0
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[node name="PantryMarker" type="Marker3D" parent="LegacyActivityMarkers"]
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position = Vector3(0, 0, -8)
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[node name="PantryVisual" type="MeshInstance3D" parent="LegacyActivityMarkers/PantryMarker"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
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mesh = SubResource("Mesh_pantry_base")
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[node name="GuardZone" type="Marker3D" parent="LegacyActivityMarkers"]
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position = Vector3(0, 0, 8)
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[node name="GuardTowerVisual" type="MeshInstance3D" parent="LegacyActivityMarkers/GuardZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0)
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mesh = SubResource("Mesh_guard_post")
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[node name="StudyZone" type="Marker3D" parent="LegacyActivityMarkers"]
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position = Vector3(-6, 0, 6)
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[node name="StudyDeskVisual" type="MeshInstance3D" parent="LegacyActivityMarkers/StudyZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.125, 0)
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mesh = SubResource("Mesh_study_desk")
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[node name="RestZone" type="Marker3D" parent="LegacyActivityMarkers"]
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position = Vector3(4, 0, 5)
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[node name="RestBenchVisual" type="MeshInstance3D" parent="LegacyActivityMarkers/RestZone"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0)
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mesh = SubResource("Mesh_rest_bench")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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rotation_degrees = Vector3(-55, -35, 0)
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light_color = Color(1, 0.87, 0.72, 1)
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@@ -241,3 +292,8 @@ directional_shadow_max_distance = 180.0
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_greybox")
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[node name="DayNightCycle" type="Node" parent="." node_paths=PackedStringArray("directional_light", "world_environment")]
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script = ExtResource("13_daynight")
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directional_light = NodePath("../DirectionalLight3D")
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world_environment = NodePath("../WorldEnvironment")
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