feat: define action completion costs

This commit is contained in:
Rijad Zuzo
2026-07-10 10:36:08 +02:00
parent 39989002ca
commit 0f7b12080e
19 changed files with 213 additions and 45 deletions
+10 -5
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@@ -220,6 +220,12 @@ an asset catalog.
Translate the desired animated-film warmth into an original style:
Keep the gameplay camera as an elevated third-person/top-down player follow
with gentle dead-zone lag. This supports the cozy farm-builder read and lets
the player watch several villagers at once. Presentation presets may stage the
same camera for repeatable captures, but should not replace gameplay with a
free orbit or close over-the-shoulder view.
| Element | Direction |
| --- | --- |
| Terrain | Broad painterly color regions and exaggerated silhouettes |
@@ -665,11 +671,10 @@ Completed:
Next:
1. Replace the remaining player capsule with a matching stylized presentation,
then revisit runtime camera framing so the waterfall and village action
remain readable in the same authored shot.
2. Continue with the action precondition/material-cost contract and
relationship consequence work in `LEARNING_ROADMAP.md` before expanding
visual scope further.
while preserving the elevated top-down follow, gentle dead-zone lag, and
cozy farm-builder readability.
2. Continue with the relationship consequence work in `LEARNING_ROADMAP.md`
before expanding visual scope further.
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already