docs: capture jajce lookdev baseline
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@@ -195,6 +195,9 @@ study, and patrol target typed activity sites. The migration is documented in
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- **Jajce runtime:** reusable 512 m Terrain3D seed, greybox landmarks, stable
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ResourceNode placement, lookdev camera, and Terrain3D-derived runtime
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navigation with collision guardrails
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- **Lookdev baseline:** `Jajce Lookdev 01` is captured at
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`docs/baselines/jajce_lookdev_01.png` with
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`tools/capture_jajce_lookdev.gd`
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- **Terrain compatibility floor:** Godot 4.4 according to the bundled extension
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- **Version control:** Git
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- **Primary branch:** `main`
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@@ -334,6 +337,8 @@ distance with resource `safety_risk`, `comfort_distance`, and
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their targets, and compare required navigation paths against the Terrain3D
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height field;
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- a look-development scene and camera.
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- a reproducible daytime lookdev capture and review note under
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`docs/baselines/`.
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This is a runtime integration proof, not the final terrain composition.
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Terrain3D startup requires several physics frames before reliable
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@@ -544,7 +549,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
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playable-loop pass, so future terrain sculpting should rerun the bake tool and
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recheck reachability rather than hand-editing navigation polygons.
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- Terrain3D and the bounded Jajce beauty baseline now run in the main game
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scene; final visual review and character/profession readability remain.
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scene; `Jajce Lookdev 01` is captured, while the runtime `Simulation Garden
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01` capture remains the next presentation checkpoint.
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- Combat, companions, factions, politics, trade, rumours, quests, persistence,
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and regional travel do not yet exist.
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- Placeholder geometry is sufficient for debugging but not for build-in-public
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