docs: capture jajce lookdev baseline

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2026-07-08 16:01:08 +02:00
parent 324084f233
commit 0fa8d80119
8 changed files with 140 additions and 3 deletions
+7 -1
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@@ -195,6 +195,9 @@ study, and patrol target typed activity sites. The migration is documented in
- **Jajce runtime:** reusable 512 m Terrain3D seed, greybox landmarks, stable
ResourceNode placement, lookdev camera, and Terrain3D-derived runtime
navigation with collision guardrails
- **Lookdev baseline:** `Jajce Lookdev 01` is captured at
`docs/baselines/jajce_lookdev_01.png` with
`tools/capture_jajce_lookdev.gd`
- **Terrain compatibility floor:** Godot 4.4 according to the bundled extension
- **Version control:** Git
- **Primary branch:** `main`
@@ -334,6 +337,8 @@ distance with resource `safety_risk`, `comfort_distance`, and
their targets, and compare required navigation paths against the Terrain3D
height field;
- a look-development scene and camera.
- a reproducible daytime lookdev capture and review note under
`docs/baselines/`.
This is a runtime integration proof, not the final terrain composition.
Terrain3D startup requires several physics frames before reliable
@@ -544,7 +549,8 @@ These are expected prototype constraints, not necessarily isolated bugs:
playable-loop pass, so future terrain sculpting should rerun the bake tool and
recheck reachability rather than hand-editing navigation polygons.
- Terrain3D and the bounded Jajce beauty baseline now run in the main game
scene; final visual review and character/profession readability remain.
scene; `Jajce Lookdev 01` is captured, while the runtime `Simulation Garden
01` capture remains the next presentation checkpoint.
- Combat, companions, factions, politics, trade, rumours, quests, persistence,
and regional travel do not yet exist.
- Placeholder geometry is sufficient for debugging but not for build-in-public