docs: capture jajce lookdev baseline
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# Jajce Lookdev 01
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- **Captured:** 2026-07-08
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- **Scene:** `res://world/jajce/JajceLookdev.tscn`
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- **Image:** [`jajce_lookdev_01.png`](jajce_lookdev_01.png)
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- **Capture tool:** `res://tools/capture_jajce_lookdev.gd`
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## Contract
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This checkpoint captures the first readable Jajce visual stage after the
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Terrain3D-derived navigation pass. It is a visual composition baseline, not a
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gameplay regression test.
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The image should show:
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- the broad shaped valley terrain;
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- the village and fortress blockouts;
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- water, waterfall/foam, and bridge silhouettes;
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- visible foliage clusters;
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- warm daylight/fog treatment;
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- stable enough framing to compare future terrain, lighting, and asset passes.
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## Review
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The scene now reads as a coherent daytime valley rather than the previous dark
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startup view. The terrain, homes, bridge, water, waterfall, smoke/mist, and
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first foliage clusters are all visible in one frame.
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Known follow-up work:
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- reduce the heavy haze if it hides terrain color and landmark silhouettes;
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- improve fortress/waterfall readability from the beauty-camera angle;
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- replace blockout architecture and placeholder resource markers gradually;
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- capture a runtime `Simulation Garden 01` view with active NPC behavior.
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## Command
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Run with a real display driver, not `--headless`; headless Godot uses the dummy
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renderer on this machine and cannot read back a viewport image.
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```powershell
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$env:APPDATA = "$PWD\logs\quality\godot_profile"
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$env:LOCALAPPDATA = "$PWD\logs\quality\godot_profile"
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& "C:\Users\Rijad\Downloads\tools\Godot_v4.7-stable_win64.exe\Godot_v4.7-stable_win64_console.exe" `
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--path "$PWD" --script res://tools/capture_jajce_lookdev.gd
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```
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