docs: mark resource authority phase complete
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@@ -46,9 +46,9 @@ random streams, and no dependency on a loaded gameplay scene.
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1. ✅ Add a deterministic clock, seeded random source, and scenario runner.
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2. ✅ Introduce serializable village, NPC, and resource-state records.
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3. **Next:** Bind `ResourceNode` presentation to resource records instead of
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owning authoritative amount and reservation.
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4. Move target choice and reservation coordination out of
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3. ✅ Bind `ResourceNode` presentation to resource records instead of owning
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authoritative amount and reservation.
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4. **Next:** Move target choice and reservation coordination out of
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`WorldViewManager` into an action/target system with an active-world query
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adapter.
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5. Split action selection, execution, and presentation travel.
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