docs: mark resource authority phase complete

This commit is contained in:
2026-07-05 13:26:26 +02:00
parent 363620b731
commit 12f9ba616f
6 changed files with 61 additions and 45 deletions
@@ -46,9 +46,9 @@ random streams, and no dependency on a loaded gameplay scene.
1. ✅ Add a deterministic clock, seeded random source, and scenario runner.
2. ✅ Introduce serializable village, NPC, and resource-state records.
3. **Next:** Bind `ResourceNode` presentation to resource records instead of
owning authoritative amount and reservation.
4. Move target choice and reservation coordination out of
3. Bind `ResourceNode` presentation to resource records instead of owning
authoritative amount and reservation.
4. **Next:** Move target choice and reservation coordination out of
`WorldViewManager` into an action/target system with an active-world query
adapter.
5. Split action selection, execution, and presentation travel.