feat: carve Jajce river into terrain

This commit is contained in:
Rijad Zuzo
2026-07-17 01:05:09 +02:00
parent 5356c34fd7
commit 145b90eb97
25 changed files with 603 additions and 74 deletions
+9 -6
View File
@@ -341,8 +341,9 @@ but retain far sources whenever their authoritative metadata can still win.
- a centered 512 m Terrain3D landscape split across four regions;
- deterministic shaped terrain data and six game-owned surface layers;
- a larger summit citadel, eight cascading houses, mill, full-span bridge,
rock-framed waterfall, mist, smoke, and a Terrain3D-sampled river ribbon;
- a larger summit citadel, eight cascading houses, mill, full-span bridge, and
a deterministic Terrain3D watercourse with an upper stream, raised waterfall
shelf, rock-framed drop, plunge basin, mist, and curved downstream ribbon;
- authored dirt path strips that make the current village task loop readable;
- compact silhouette props for the ridge landmark, guard, study, and rest
sites, plus a physical pantry whose empty/low/stocked arrangement follows
@@ -979,10 +980,12 @@ Raw samples and workload exclusions live in
[Simulation scaling baseline 02](benchmarks/SIMULATION_SCALING_BASELINE_02.md)
and [Loaded Resource Discovery 01](benchmarks/LOADED_RESOURCE_DISCOVERY_01.md).
The next slice should return to the authored Jajce stage: sculpt the real
Terrain3D river channel and waterfall shelf, rebake/validate navigation, and
use the following foliage expansion to prove a bounded stable-ID resource
anchor placement workflow beside decorative Terrain3D instances. Do not yet
The authored Jajce watercourse and its Terrain3D-derived navigation rebake are
complete. The next slice should prove a bounded stable-ID resource-anchor
placement workflow beside decorative Terrain3D/intentional foliage instances
at one riverbank or forest edge. It should validate nearby and farther loaded
resource discovery, reachable interaction points, and a measured presentation
budget without making decorative instances authoritative. Do not yet
generalize the resource grid or introduce active/abstract simulation LOD.
The remaining simulation-garden target still aims for: