feat: carve Jajce river into terrain

This commit is contained in:
Rijad Zuzo
2026-07-17 01:05:09 +02:00
parent 5356c34fd7
commit 145b90eb97
25 changed files with 603 additions and 74 deletions
+8 -8
View File
@@ -17,22 +17,22 @@ rings = 2
[sub_resource type="StandardMaterial3D" id="Material_foam"]
transparency = 1
shading_mode = 0
albedo_color = Color(0.8, 0.93, 0.86, 0.46)
albedo_color = Color(0.8, 0.93, 0.86, 0.22)
emission_enabled = true
emission = Color(0.34, 0.56, 0.48, 1)
emission_energy_multiplier = 0.18
emission_energy_multiplier = 0.06
roughness = 0.74
[sub_resource type="TorusMesh" id="Mesh_foam_ring"]
material = SubResource("Material_foam")
inner_radius = 4.8
outer_radius = 5.65
inner_radius = 5.15
outer_radius = 5.5
rings = 28
ring_segments = 10
[sub_resource type="PlaneMesh" id="Mesh_foam_patch"]
material = SubResource("Material_foam")
size = Vector2(10.5, 2.2)
size = Vector2(6, 1.5)
subdivide_width = 8
subdivide_depth = 2
@@ -44,18 +44,18 @@ river_material = SubResource("ShaderMaterial_water")
[node name="RiverRibbon" type="MeshInstance3D" parent="."]
cast_shadow = 0
[node name="UpperRiverRibbon" type="MeshInstance3D" parent="."]
cast_shadow = 0
[node name="PlungePool" type="MeshInstance3D" parent="."]
position = Vector3(0, -0.02, -25)
scale = Vector3(1.25, 1, 0.82)
mesh = SubResource("Mesh_plunge_pool")
[node name="FoamRing" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.09, -25)
scale = Vector3(1.25, 0.12, 0.82)
cast_shadow = 0
mesh = SubResource("Mesh_foam_ring")
[node name="FoamAtFall" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.12, -25.8)
cast_shadow = 0
mesh = SubResource("Mesh_foam_patch")