feat: carve Jajce river into terrain
This commit is contained in:
@@ -17,22 +17,22 @@ rings = 2
|
||||
[sub_resource type="StandardMaterial3D" id="Material_foam"]
|
||||
transparency = 1
|
||||
shading_mode = 0
|
||||
albedo_color = Color(0.8, 0.93, 0.86, 0.46)
|
||||
albedo_color = Color(0.8, 0.93, 0.86, 0.22)
|
||||
emission_enabled = true
|
||||
emission = Color(0.34, 0.56, 0.48, 1)
|
||||
emission_energy_multiplier = 0.18
|
||||
emission_energy_multiplier = 0.06
|
||||
roughness = 0.74
|
||||
|
||||
[sub_resource type="TorusMesh" id="Mesh_foam_ring"]
|
||||
material = SubResource("Material_foam")
|
||||
inner_radius = 4.8
|
||||
outer_radius = 5.65
|
||||
inner_radius = 5.15
|
||||
outer_radius = 5.5
|
||||
rings = 28
|
||||
ring_segments = 10
|
||||
|
||||
[sub_resource type="PlaneMesh" id="Mesh_foam_patch"]
|
||||
material = SubResource("Material_foam")
|
||||
size = Vector2(10.5, 2.2)
|
||||
size = Vector2(6, 1.5)
|
||||
subdivide_width = 8
|
||||
subdivide_depth = 2
|
||||
|
||||
@@ -44,18 +44,18 @@ river_material = SubResource("ShaderMaterial_water")
|
||||
[node name="RiverRibbon" type="MeshInstance3D" parent="."]
|
||||
cast_shadow = 0
|
||||
|
||||
[node name="UpperRiverRibbon" type="MeshInstance3D" parent="."]
|
||||
cast_shadow = 0
|
||||
|
||||
[node name="PlungePool" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, -0.02, -25)
|
||||
scale = Vector3(1.25, 1, 0.82)
|
||||
mesh = SubResource("Mesh_plunge_pool")
|
||||
|
||||
[node name="FoamRing" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, 0.09, -25)
|
||||
scale = Vector3(1.25, 0.12, 0.82)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("Mesh_foam_ring")
|
||||
|
||||
[node name="FoamAtFall" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, 0.12, -25.8)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("Mesh_foam_patch")
|
||||
|
||||
Reference in New Issue
Block a user