feat: carve Jajce river into terrain
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3]
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[gd_scene load_steps=12 format=3]
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[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
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@@ -7,7 +7,7 @@ shader = ExtResource("1_waterfall_shader")
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[sub_resource type="QuadMesh" id="Mesh_waterfall_body"]
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material = SubResource("ShaderMaterial_waterfall")
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size = Vector2(10.8, 14)
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size = Vector2(9.6, 11.4)
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subdivide_width = 18
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subdivide_depth = 28
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@@ -32,50 +32,74 @@ size = Vector3(4.8, 5.5, 3.4)
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[sub_resource type="BoxMesh" id="Mesh_lip"]
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material = SubResource("Material_rock_moss")
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size = Vector3(11.6, 0.7, 3.2)
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size = Vector3(10.4, 0.65, 3.0)
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[sub_resource type="StandardMaterial3D" id="Material_lip_foam"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(0.82, 0.95, 0.87, 0.72)
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emission_enabled = true
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emission = Color(0.46, 0.72, 0.62, 1)
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emission_energy_multiplier = 0.22
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roughness = 0.62
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[sub_resource type="PlaneMesh" id="Mesh_lip_foam"]
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material = SubResource("Material_lip_foam")
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size = Vector2(9.2, 1.45)
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subdivide_width = 8
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subdivide_depth = 2
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[node name="WaterfallBody" type="Node3D"]
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position = Vector3(25, 8.9, -24)
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position = Vector3(25, 5.8, -24)
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[node name="RockFrame" type="Node3D" parent="."]
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[node name="WestCliff" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-7.2, -0.45, -1)
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position = Vector3(-6.1, -0.15, -0.9)
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rotation_degrees = Vector3(0, 8, -3)
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scale = Vector3(0.72, 0.86, 0.8)
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mesh = SubResource("Mesh_cliff_side")
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[node name="EastCliff" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(7.2, -0.25, -1.2)
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position = Vector3(6.2, 0.05, -1.1)
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rotation_degrees = Vector3(0, -7, 4)
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scale = Vector3(0.68, 0.88, 0.76)
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mesh = SubResource("Mesh_cliff_side")
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[node name="WestCrownRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-5.0, 7.45, -1.25)
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position = Vector3(-4.9, 5.8, -1.2)
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rotation_degrees = Vector3(8, -14, -11)
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scale = Vector3(0.85, 0.62, 0.9)
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scale = Vector3(0.82, 0.58, 0.88)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="EastCrownRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(5.1, 7.55, -1.4)
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position = Vector3(4.8, 5.9, -1.35)
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rotation_degrees = Vector3(-6, 12, 9)
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scale = Vector3(0.82, 0.6, 0.86)
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scale = Vector3(0.78, 0.58, 0.84)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="WestLowerRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-5.9, -4.8, 0.1)
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position = Vector3(-5.35, -5.0, 0.15)
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rotation_degrees = Vector3(7, 14, 12)
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scale = Vector3(0.88, 0.72, 0.9)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="EastLowerRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(6.0, -4.4, 0)
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position = Vector3(5.45, -4.75, 0)
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rotation_degrees = Vector3(-4, -12, -9)
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scale = Vector3(0.9, 0.74, 0.88)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="RiverLip" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(0, 7.05, 0.2)
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position = Vector3(0, 5.42, -0.2)
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mesh = SubResource("Mesh_lip")
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[node name="LipFoam" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(0, 5.74, -0.85)
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cast_shadow = 0
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mesh = SubResource("Mesh_lip_foam")
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[node name="FallingWater" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0, 1.05)
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position = Vector3(0, 0, 1.1)
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cast_shadow = 0
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mesh = SubResource("Mesh_waterfall_body")
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