feat: carve Jajce river into terrain
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=4 format=3]
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[gd_scene load_steps=5 format=3]
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[ext_resource type="Texture2D" path="res://world/jajce/materials/mist_soft.svg" id="1_mist_texture"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
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lifetime_randomness = 0.35
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@@ -7,26 +9,27 @@ gravity = Vector3(0, -0.35, 0)
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initial_velocity_min = 0.25
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initial_velocity_max = 1.2
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scale_min = 0.08
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scale_max = 2.0
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color = Color(0.82, 0.94, 0.96, 0.35)
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scale_max = 1.35
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color = Color(0.82, 0.94, 0.96, 0.22)
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emission_shape = 1
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emission_box_extents = Vector3(5.8, 1.5, 1.35)
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[sub_resource type="StandardMaterial3D" id="Material_mist"]
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albedo_color = Color(0.82, 0.94, 0.96, 0.28)
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albedo_color = Color(0.82, 0.94, 0.96, 0.3)
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_mist_texture")
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billboard_mode = 1
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cull_mode = 0
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[sub_resource type="QuadMesh" id="Mesh_mist"]
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material = SubResource("Material_mist")
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size = Vector2(1.8, 1.8)
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size = Vector2(1.45, 1.45)
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[node name="WaterfallMist" type="GPUParticles3D"]
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position = Vector3(25, 2.05, -24)
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position = Vector3(25, 0.65, -21.5)
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emitting = true
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amount = 96
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amount = 56
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lifetime = 3.0
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one_shot = false
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preprocess = 1.5
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