feat: carve Jajce river into terrain

This commit is contained in:
Rijad Zuzo
2026-07-17 01:05:09 +02:00
parent 5356c34fd7
commit 145b90eb97
25 changed files with 603 additions and 74 deletions
+10 -7
View File
@@ -1,4 +1,6 @@
[gd_scene load_steps=4 format=3]
[gd_scene load_steps=5 format=3]
[ext_resource type="Texture2D" path="res://world/jajce/materials/mist_soft.svg" id="1_mist_texture"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"]
lifetime_randomness = 0.35
@@ -7,26 +9,27 @@ gravity = Vector3(0, -0.35, 0)
initial_velocity_min = 0.25
initial_velocity_max = 1.2
scale_min = 0.08
scale_max = 2.0
color = Color(0.82, 0.94, 0.96, 0.35)
scale_max = 1.35
color = Color(0.82, 0.94, 0.96, 0.22)
emission_shape = 1
emission_box_extents = Vector3(5.8, 1.5, 1.35)
[sub_resource type="StandardMaterial3D" id="Material_mist"]
albedo_color = Color(0.82, 0.94, 0.96, 0.28)
albedo_color = Color(0.82, 0.94, 0.96, 0.3)
transparency = 1
shading_mode = 0
albedo_texture = ExtResource("1_mist_texture")
billboard_mode = 1
cull_mode = 0
[sub_resource type="QuadMesh" id="Mesh_mist"]
material = SubResource("Material_mist")
size = Vector2(1.8, 1.8)
size = Vector2(1.45, 1.45)
[node name="WaterfallMist" type="GPUParticles3D"]
position = Vector3(25, 2.05, -24)
position = Vector3(25, 0.65, -21.5)
emitting = true
amount = 96
amount = 56
lifetime = 3.0
one_shot = false
preprocess = 1.5