feat: author discoverable forest edge
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@@ -792,14 +792,21 @@ Completed:
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player berry harvests thin fruit and leaves; real NPC wood gathers thin the
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crown and leave a stump. Low and depleted saves restore the same visuals
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using only `amount_remaining`, with matched Metal comparison frames.
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39. `Jajce Forest Edge 06`: `tree_forest_grove_01` and
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`tree_forest_grove_02` now anchor a bounded forest-edge cluster beyond the
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first 24 m discovery pass. Two decorative trees plus 24 fern, mushroom, and
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stone instances stay presentation-only. Both finite trees remain reachable,
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deplete into shared stumps, restore from authoritative amount, and keep the
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world/save total at eighteen resources.
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Next:
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1. Move the existing `tree_forest_grove_01` and `tree_forest_grove_02` anchors
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into one bounded forest-edge authoring cluster. Reuse the proven tree amount
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presentation, preserve both stable IDs, and prove reachable expanding
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discovery plus depletion/restore without serializing decorative foliage.
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2. Add livestock only with a real identity and interaction contract.
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1. Add one named goat as an identity-backed simulation vertical slice: stable
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animal ID, authoritative position and hunger/feed state, loaded visual
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binding, and an exact feed interaction shared by one NPC and the player.
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Feeding must withdraw real pantry food and survive deterministic save/load.
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2. Add a small herd, breeding, or animal products only after that single-animal
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identity and conservation contract is proven.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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