WIP: feat(scene) integrate beauty pass — shader water, building blockouts, wind, smoke, 6 textures
- Add 3 missing Terrain3D textures: Dirt Path (id=3), Riverbank Stone (id=4), Compacted Ground (id=5) with procedural albedo PNGs + generate tool - Replace greybox river BoxMesh with animated vertex-displacement water shader - Replace greybox waterfall BoxMesh with scrolling-UV waterfall shader - Add WaterfallMist GPUParticles3D with upward drift and alpha fade - Add wind vertex shader for tree canopies (sin-based, height-weighted sway) - Replace StylizedTree.tscn with script-driven procedural tree supporting 3 canopy color variants and position-based randomization - Replace greybox house boxes with StylizedHouse (walls + pitched roof + door) - Replace mill box with StylizedMill (body + roof + water wheel cylinder) - Replace fortress box with FortressBlockout (keep + parapet + corner turret) - Replace bridge box with BridgeBlockout (deck + pillar supports) - Add ChimneySmoke GPUParticles3D on each house roof - Height-snap buildings (fortress + village) to terrain surface in _ready() - Update JajceWorld.tscn: remove all greybox landmark sub-resources, instance new scenes, keep terrain/navigation/sky/fog as-is - Update scaffold test for new scene structure and beauty elements
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[gd_scene load_steps=5 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_deck"]
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albedo_color = Color(0.62, 0.55, 0.44, 1)
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roughness = 0.8
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[sub_resource type="BoxMesh" id="Mesh_deck"]
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material = SubResource("Material_deck")
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size = Vector3(8, 0.2, 3)
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[sub_resource type="StandardMaterial3D" id="Material_support"]
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albedo_color = Color(0.45, 0.42, 0.38, 1)
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roughness = 0.85
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[sub_resource type="CylinderMesh" id="Mesh_support"]
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material = SubResource("Material_support")
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top_radius = 0.2
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bottom_radius = 0.2
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height = 1.0
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[node name="BridgeBlockout" type="Node3D"]
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[node name="Deck" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0.6, 0)
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mesh = SubResource("Mesh_deck")
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[node name="SupportL" type="MeshInstance3D" parent="."]
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position = Vector3(-3.2, 0, 0)
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mesh = SubResource("Mesh_support")
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[node name="SupportR" type="MeshInstance3D" parent="."]
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position = Vector3(3.2, 0, 0)
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mesh = SubResource("Mesh_support")
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