WIP: feat(scene) integrate beauty pass — shader water, building blockouts, wind, smoke, 6 textures
- Add 3 missing Terrain3D textures: Dirt Path (id=3), Riverbank Stone (id=4), Compacted Ground (id=5) with procedural albedo PNGs + generate tool - Replace greybox river BoxMesh with animated vertex-displacement water shader - Replace greybox waterfall BoxMesh with scrolling-UV waterfall shader - Add WaterfallMist GPUParticles3D with upward drift and alpha fade - Add wind vertex shader for tree canopies (sin-based, height-weighted sway) - Replace StylizedTree.tscn with script-driven procedural tree supporting 3 canopy color variants and position-based randomization - Replace greybox house boxes with StylizedHouse (walls + pitched roof + door) - Replace mill box with StylizedMill (body + roof + water wheel cylinder) - Replace fortress box with FortressBlockout (keep + parapet + corner turret) - Replace bridge box with BridgeBlockout (deck + pillar supports) - Add ChimneySmoke GPUParticles3D on each house roof - Height-snap buildings (fortress + village) to terrain surface in _ready() - Update JajceWorld.tscn: remove all greybox landmark sub-resources, instance new scenes, keep terrain/navigation/sky/fog as-is - Update scaffold test for new scene structure and beauty elements
This commit is contained in:
@@ -0,0 +1,43 @@
|
||||
[gd_scene load_steps=7 format=3]
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_body"]
|
||||
albedo_color = Color(0.55, 0.38, 0.22, 1)
|
||||
roughness = 0.8
|
||||
|
||||
[sub_resource type="BoxMesh" id="Mesh_body"]
|
||||
material = SubResource("Material_body")
|
||||
size = Vector3(3, 3, 4)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_roof"]
|
||||
albedo_color = Color(0.55, 0.30, 0.18, 1)
|
||||
roughness = 0.75
|
||||
|
||||
[sub_resource type="PrismMesh" id="Mesh_roof"]
|
||||
material = SubResource("Material_roof")
|
||||
size = Vector3(3.4, 1.2, 4.4)
|
||||
left_to_right = 0.5
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="Material_wheel"]
|
||||
albedo_color = Color(0.20, 0.12, 0.06, 1)
|
||||
roughness = 0.7
|
||||
|
||||
[sub_resource type="CylinderMesh" id="Mesh_wheel"]
|
||||
material = SubResource("Material_wheel")
|
||||
top_radius = 1.2
|
||||
bottom_radius = 1.2
|
||||
height = 0.15
|
||||
|
||||
[node name="StylizedMill" type="Node3D"]
|
||||
|
||||
[node name="Body" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, 1.5, 0)
|
||||
mesh = SubResource("Mesh_body")
|
||||
|
||||
[node name="Roof" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(0, 3.6, 0)
|
||||
mesh = SubResource("Mesh_roof")
|
||||
|
||||
[node name="WaterWheel" type="MeshInstance3D" parent="."]
|
||||
position = Vector3(-1.8, 1.5, 0)
|
||||
rotation_degrees = Vector3(0, 0, 90)
|
||||
mesh = SubResource("Mesh_wheel")
|
||||
Reference in New Issue
Block a user