feat: add combat, wild wolves, factions, and tribe war motivation
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@@ -71,6 +71,36 @@ const KNOWLEDGE_ACQUISITION_WITNESSED := &"witnessed"
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const KNOWLEDGE_ACQUISITION_COMMUNICATED := &"communicated"
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const KNOWLEDGE_ACQUISITION_LEGACY := &"legacy"
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const ITEM_SWORD := &"item_sword"
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const ITEM_CLAW := &"item_claw"
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const ITEM_CATEGORY_WEAPON := &"weapon"
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const EQUIP_SLOT_HAND := &"hand"
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const FACTION_VILLAGE := &"faction_village"
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const FACTION_TRIBE := &"faction_tribe"
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const STANCE_NEUTRAL := &"neutral"
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const STANCE_HOSTILE := &"hostile"
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const WAR_PLAN_NONE := &"none"
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const WAR_PLAN_PLANNED := &"planned"
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const WAR_PLAN_RAIDING := &"raiding"
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const WAR_PLAN_ABORTED := &"aborted"
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const COMBATANT_KIND_NPC := &"npc"
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const COMBATANT_KIND_RAIDER := &"raider"
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const COMBATANT_KIND_WOLF := &"wolf"
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const COMBATANT_KIND_PLAYER := &"player"
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const EVENT_COMBATANT_HURT := &"combatant_hurt"
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const EVENT_COMBATANT_KILLED := &"combatant_killed"
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const EVENT_RAID_STARTED := &"raid_started"
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const EVENT_WAR_RESOLVED := &"war_resolved"
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const EVENT_WAR_ABORTED := &"war_aborted"
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const EVENT_WOLF_HUNT := &"wolf_hunt"
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static func npc_inventory_id(npc_id: int) -> StringName:
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return StringName("npc_%d_inventory" % npc_id)
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static func npc_combatant_id(npc_id: int) -> StringName:
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return StringName("npc_%d_combatant" % npc_id)
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