feat: scale village queries and enrich Jajce center
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@@ -66,6 +66,7 @@ func debug_log(message: String) -> void:
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func _ready() -> void:
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add_to_group("grass_interactors")
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dead_material.albedo_color = Color(0.25, 0.25, 0.25, 1.0)
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_stop_trust_gain_reaction()
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@@ -15,6 +15,10 @@ extends CharacterBody3D
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@export var interaction_range := 3.0
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func _ready() -> void:
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add_to_group("grass_interactors")
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func _physics_process(delta: float) -> void:
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var input := Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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