feat: scale village queries and enrich Jajce center

This commit is contained in:
Rijad Zuzo
2026-07-16 23:51:08 +02:00
parent 4be72639d8
commit 2c88ed6ea8
48 changed files with 2059 additions and 280 deletions
+92 -16
View File
@@ -1,40 +1,116 @@
[gd_scene load_steps=7 format=3]
[gd_scene load_steps=15 format=3]
[sub_resource type="StandardMaterial3D" id="Material_foundation"]
albedo_color = Color(0.43, 0.42, 0.36, 1)
roughness = 0.98
[sub_resource type="BoxMesh" id="Mesh_foundation"]
material = SubResource("Material_foundation")
size = Vector3(4.35, 0.65, 5.35)
[sub_resource type="StandardMaterial3D" id="Material_walls"]
albedo_color = Color(0.72, 0.65, 0.52, 1)
roughness = 0.85
albedo_color = Color(0.78, 0.7, 0.56, 1)
roughness = 0.94
[sub_resource type="BoxMesh" id="Mesh_walls"]
material = SubResource("Material_walls")
size = Vector3(4, 2.5, 5)
size = Vector3(4, 2.75, 5)
[sub_resource type="StandardMaterial3D" id="Material_roof"]
albedo_color = Color(0.55, 0.30, 0.18, 1)
roughness = 0.75
albedo_color = Color(0.48, 0.2, 0.12, 1)
roughness = 0.9
[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(4.2, 1.5, 5.2)
size = Vector3(4.65, 1.7, 5.65)
left_to_right = 0.5
[sub_resource type="StandardMaterial3D" id="Material_door"]
albedo_color = Color(0.20, 0.12, 0.06, 1)
roughness = 0.7
[sub_resource type="StandardMaterial3D" id="Material_timber"]
albedo_color = Color(0.2, 0.105, 0.05, 1)
roughness = 0.92
[sub_resource type="BoxMesh" id="Mesh_beam_vertical"]
material = SubResource("Material_timber")
size = Vector3(0.17, 2.7, 0.16)
[sub_resource type="BoxMesh" id="Mesh_beam_horizontal"]
material = SubResource("Material_timber")
size = Vector3(4.15, 0.16, 0.16)
[sub_resource type="BoxMesh" id="Mesh_door"]
material = SubResource("Material_door")
size = Vector3(0.8, 1.4, 0.1)
material = SubResource("Material_timber")
size = Vector3(0.92, 1.65, 0.14)
[sub_resource type="StandardMaterial3D" id="Material_window"]
albedo_color = Color(0.9, 0.62, 0.25, 1)
roughness = 0.55
emission_enabled = true
emission = Color(0.72, 0.31, 0.08, 1)
emission_energy_multiplier = 0.35
[sub_resource type="BoxMesh" id="Mesh_window"]
material = SubResource("Material_window")
size = Vector3(0.72, 0.72, 0.12)
[sub_resource type="BoxMesh" id="Mesh_window_cross_vertical"]
material = SubResource("Material_timber")
size = Vector3(0.08, 0.82, 0.08)
[sub_resource type="BoxMesh" id="Mesh_window_cross_horizontal"]
material = SubResource("Material_timber")
size = Vector3(0.82, 0.08, 0.08)
[sub_resource type="BoxMesh" id="Mesh_chimney"]
material = SubResource("Material_foundation")
size = Vector3(0.62, 1.65, 0.62)
[node name="StylizedHouse" type="Node3D"]
[node name="Walls" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.25, 0)
[node name="StoneFoundation" type="MeshInstance3D" parent="."]
position = Vector3(0, 0.32, 0)
mesh = SubResource("Mesh_foundation")
[node name="PlasterWalls" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.85, 0)
mesh = SubResource("Mesh_walls")
[node name="Roof" type="MeshInstance3D" parent="."]
position = Vector3(0, 3.25, 0)
position = Vector3(0, 4.08, 0)
mesh = SubResource("Mesh_roof")
[node name="FrontBeamLeft" type="MeshInstance3D" parent="."]
position = Vector3(-1.78, 1.9, 2.56)
mesh = SubResource("Mesh_beam_vertical")
[node name="FrontBeamRight" type="MeshInstance3D" parent="."]
position = Vector3(1.78, 1.9, 2.56)
mesh = SubResource("Mesh_beam_vertical")
[node name="FrontBeamTop" type="MeshInstance3D" parent="."]
position = Vector3(0, 3.0, 2.56)
mesh = SubResource("Mesh_beam_horizontal")
[node name="FrontBeamMiddle" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.62, 2.56)
mesh = SubResource("Mesh_beam_horizontal")
[node name="Door" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.0, 2.55)
position = Vector3(-0.72, 1.15, 2.59)
mesh = SubResource("Mesh_door")
[node name="Window" type="MeshInstance3D" parent="."]
position = Vector3(0.92, 2.1, 2.6)
mesh = SubResource("Mesh_window")
[node name="WindowCrossVertical" type="MeshInstance3D" parent="."]
position = Vector3(0.92, 2.1, 2.69)
mesh = SubResource("Mesh_window_cross_vertical")
[node name="WindowCrossHorizontal" type="MeshInstance3D" parent="."]
position = Vector3(0.92, 2.1, 2.69)
mesh = SubResource("Mesh_window_cross_horizontal")
[node name="Chimney" type="MeshInstance3D" parent="."]
position = Vector3(1.25, 4.45, -0.65)
rotation_degrees = Vector3(0, 0, 2)
mesh = SubResource("Mesh_chimney")