feat: scale village queries and enrich Jajce center
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@@ -1,16 +1,81 @@
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[gd_scene load_steps=4 format=3]
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[gd_scene load_steps=10 format=3]
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[ext_resource type="Shader" path="res://world/jajce/materials/waterfall.gdshader" id="1_waterfall_shader"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_waterfall"]
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shader = ExtResource("1_waterfall_shader")
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[sub_resource type="BoxMesh" id="Mesh_waterfall_body"]
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[sub_resource type="QuadMesh" id="Mesh_waterfall_body"]
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material = SubResource("ShaderMaterial_waterfall")
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size = Vector3(8, 12, 0.5)
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size = Vector2(10.8, 14)
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subdivide_width = 18
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subdivide_depth = 28
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[sub_resource type="StandardMaterial3D" id="Material_rock_dark"]
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albedo_color = Color(0.32, 0.36, 0.3, 1)
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roughness = 1.0
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[sub_resource type="StandardMaterial3D" id="Material_rock_moss"]
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albedo_color = Color(0.3, 0.4, 0.23, 1)
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roughness = 1.0
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[sub_resource type="CylinderMesh" id="Mesh_cliff_side"]
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material = SubResource("Material_rock_dark")
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top_radius = 2.05
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bottom_radius = 3.15
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height = 14.5
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radial_segments = 7
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[sub_resource type="BoxMesh" id="Mesh_rock_lobe"]
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material = SubResource("Material_rock_dark")
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size = Vector3(4.8, 5.5, 3.4)
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[sub_resource type="BoxMesh" id="Mesh_lip"]
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material = SubResource("Material_rock_moss")
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size = Vector3(11.6, 0.7, 3.2)
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[node name="WaterfallBody" type="Node3D"]
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position = Vector3(25, 6, -24)
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position = Vector3(25, 8.9, -24)
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[node name="Mesh" type="MeshInstance3D" parent="."]
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[node name="RockFrame" type="Node3D" parent="."]
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[node name="WestCliff" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-7.2, -0.45, -1)
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rotation_degrees = Vector3(0, 8, -3)
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mesh = SubResource("Mesh_cliff_side")
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[node name="EastCliff" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(7.2, -0.25, -1.2)
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rotation_degrees = Vector3(0, -7, 4)
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mesh = SubResource("Mesh_cliff_side")
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[node name="WestCrownRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-5.0, 7.45, -1.25)
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rotation_degrees = Vector3(8, -14, -11)
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scale = Vector3(0.85, 0.62, 0.9)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="EastCrownRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(5.1, 7.55, -1.4)
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rotation_degrees = Vector3(-6, 12, 9)
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scale = Vector3(0.82, 0.6, 0.86)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="WestLowerRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(-5.9, -4.8, 0.1)
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rotation_degrees = Vector3(7, 14, 12)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="EastLowerRock" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(6.0, -4.4, 0)
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rotation_degrees = Vector3(-4, -12, -9)
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mesh = SubResource("Mesh_rock_lobe")
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[node name="RiverLip" type="MeshInstance3D" parent="RockFrame"]
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position = Vector3(0, 7.05, 0.2)
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mesh = SubResource("Mesh_lip")
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[node name="FallingWater" type="MeshInstance3D" parent="."]
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position = Vector3(0, 0, 1.05)
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cast_shadow = 0
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mesh = SubResource("Mesh_waterfall_body")
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