docs: document economic event pipeline
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@@ -637,17 +637,20 @@ Completed after the architecture gate:
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- location-based pantry state, NPC-carried food, and explicit
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deposit/withdraw/consume transactions;
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- a headless conservation scenario covering the complete food loop.
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- a headless conservation scenario covering the complete food loop;
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- deterministic structured economic events for extraction, deposit,
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withdrawal, and consumption;
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- persisted event identity/history and a visible carried-food prop derived
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from NPC inventory.
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The practical next sequence is:
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1. Emit structured economic events while making one NPC visibly gather, carry,
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store, retrieve, and eat food.
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2. Add save-slot persistence and explicit schema migrations before schedules
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1. Add save-slot persistence, validation, and explicit migration fixtures
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before schedules
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or social state expand.
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3. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
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2. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
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beauty pass.
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4. Add stylized character and profession readability plus the reason
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3. Add stylized character and profession readability plus the reason
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inspector.
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This order strengthens the simulation while regularly producing visible
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