docs: document economic event pipeline

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2026-07-05 18:04:20 +02:00
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@@ -637,17 +637,20 @@ Completed after the architecture gate:
- location-based pantry state, NPC-carried food, and explicit
deposit/withdraw/consume transactions;
- a headless conservation scenario covering the complete food loop.
- a headless conservation scenario covering the complete food loop;
- deterministic structured economic events for extraction, deposit,
withdrawal, and consumption;
- persisted event identity/history and a visible carried-food prop derived
from NPC inventory.
The practical next sequence is:
1. Emit structured economic events while making one NPC visibly gather, carry,
store, retrieve, and eat food.
2. Add save-slot persistence and explicit schema migrations before schedules
1. Add save-slot persistence, validation, and explicit migration fixtures
before schedules
or social state expand.
3. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
2. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
beauty pass.
4. Add stylized character and profession readability plus the reason
3. Add stylized character and profession readability plus the reason
inspector.
This order strengthens the simulation while regularly producing visible