docs: document economic event pipeline

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2026-07-05 18:04:20 +02:00
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@@ -737,11 +737,12 @@ architecture gate are complete:
- authoritative active position and persisted travel destinations;
- checksum-invariant NPC visual unload/reload with reservation preservation.
The location-based food loop is now complete at simulation level: gathering
creates carried food, depositing fills the pantry, withdrawal retrieves one
unit, and eating consumes it. The next systems milestone is structured
transaction events and visible carrying/readability. Bounded Terrain3D
look-development can resume alongside that presentation work.
The location-based food loop is complete and traceable: gathering creates
carried food, depositing fills the pantry, withdrawal retrieves one unit, and
eating consumes it. Each successful transfer creates a persisted structured
event, and active NPCs visibly carry food through presentation derived from
their inventory. The next systems milestone is save-slot persistence and
validation. Bounded Terrain3D look-development can resume alongside it.
The coherent visual slice can then aim for: