docs: document economic event pipeline
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@@ -737,11 +737,12 @@ architecture gate are complete:
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- authoritative active position and persisted travel destinations;
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- checksum-invariant NPC visual unload/reload with reservation preservation.
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The location-based food loop is now complete at simulation level: gathering
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creates carried food, depositing fills the pantry, withdrawal retrieves one
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unit, and eating consumes it. The next systems milestone is structured
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transaction events and visible carrying/readability. Bounded Terrain3D
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look-development can resume alongside that presentation work.
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The location-based food loop is complete and traceable: gathering creates
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carried food, depositing fills the pantry, withdrawal retrieves one unit, and
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eating consumes it. Each successful transfer creates a persisted structured
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event, and active NPCs visibly carry food through presentation derived from
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their inventory. The next systems milestone is save-slot persistence and
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validation. Bounded Terrain3D look-development can resume alongside it.
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The coherent visual slice can then aim for:
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