feat: bake jajce terrain navigation
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@@ -626,14 +626,14 @@ Completed:
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8. Base Terrain3D collision/navigation guardrails: runtime tests now keep
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Terrain3D collision enabled, keep the old greybox ground out of physics, and
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verify required navigation paths track the authored height field.
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9. Terrain3D-derived playable-loop navigation: `JajceWorld` now uses an
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external baked navigation resource generated from Terrain3D source geometry,
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and runtime tests reject partial paths that do not reach their targets.
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Next:
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1. Continue replacing the temporary greybox navigation source with baked
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Terrain3D-derived navigation for the sculpted playable loop.
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2. Capture and visually review “Jajce Lookdev 01.”
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3. Capture “Simulation Garden 01.”
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1. Capture and visually review “Jajce Lookdev 01.”
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2. Capture “Simulation Garden 01.”
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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