feat: bake jajce terrain navigation

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2026-07-08 15:53:39 +02:00
parent cc0d6ef548
commit 324084f233
8 changed files with 157 additions and 34 deletions
+5 -5
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@@ -626,14 +626,14 @@ Completed:
8. Base Terrain3D collision/navigation guardrails: runtime tests now keep
Terrain3D collision enabled, keep the old greybox ground out of physics, and
verify required navigation paths track the authored height field.
9. Terrain3D-derived playable-loop navigation: `JajceWorld` now uses an
external baked navigation resource generated from Terrain3D source geometry,
and runtime tests reject partial paths that do not reach their targets.
Next:
1. Continue replacing the temporary greybox navigation source with baked
Terrain3D-derived navigation for the sculpted playable loop.
2. Capture and visually review “Jajce Lookdev 01.”
3. Capture “Simulation Garden 01.”
1. Capture and visually review “Jajce Lookdev 01.”
2. Capture “Simulation Garden 01.”
Do not start with GIS data, a full city, a large asset pack, or more NPC
mechanics. The next proof is a beautiful stage for the systems that already