feat: add player resource node harvesting

This commit is contained in:
2026-07-04 19:47:31 +02:00
parent f5e7326d49
commit 326df51cbe
6 changed files with 117 additions and 18 deletions
+1 -3
View File
@@ -77,13 +77,11 @@ skeleton = NodePath("../../..")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.18380833, 0)
shape = SubResource("BoxShape3D_lquwl")
[node name="Player" type="CharacterBody3D" parent="." unique_id=2022843760 node_paths=PackedStringArray("camera_rig", "simulation_manager", "farm_zone", "forest_zone", "food_zone", "guard_zone", "study_zone")]
[node name="Player" type="CharacterBody3D" parent="." unique_id=2022843760 node_paths=PackedStringArray("camera_rig", "simulation_manager", "food_zone", "guard_zone", "study_zone")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
script = ExtResource("1_h2yge")
camera_rig = NodePath("../CameraRig")
simulation_manager = NodePath("../SimulationManager")
farm_zone = NodePath("../TaskZone/FarmZone")
forest_zone = NodePath("../TaskZone/ForestZone")
food_zone = NodePath("../TaskZone/FoodZone")
guard_zone = NodePath("../TaskZone/GuardZone")
study_zone = NodePath("../TaskZone/StudyZone")