perf: harden runtime for weaker hardware
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@@ -474,6 +474,13 @@ keeps identical final checksums after one reusable per-tick population view and
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improves that case from 65.84 to 85.81 ticks per second. Revisit the target when
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world presentation or LOD enters the measured workload.
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[Baseline 03](benchmarks/SIMULATION_SCALING_BASELINE_03.md) versions the
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workload after combat was added and corrects its fixture to require one matching
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combatant per synthetic NPC. Indexed callbacks and cached combatant iteration
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keep the now-honest 600-record workload at 90.63 ticks per second with identical
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checksums across three samples. It remains data-only; rendered scale still
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requires the active-visual workload described by this milestone.
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[Loaded Resource Discovery 01](benchmarks/LOADED_RESOURCE_DISCOVERY_01.md)
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proves the first real spatial consumer. Exact loaded-anchor resolution remains
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near four inspected candidates from 18 through 1,800 resources, preserves every
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@@ -1015,6 +1022,17 @@ Headless tests cover combat determinism, wolf attacks, enemy definitions,
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player downing/recovery, defend duty, war motivation, raid-to-resolution
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chains, player kills, and save/restore.
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The subsequent runtime health pass tightened those contracts: recovery revives
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both player records, hostile strikes require melee reach and deterministic
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approach, NPC death listeners see completed authoritative death state, player
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attacks revalidate faction/exact weapon reach and use an unscaled real-time
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cooldown, raids withdraw actual pantry food, and dash has one `CharacterBody3D`
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movement owner with separate duration and re-entry cooldown. Presentation hot paths are
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bounded through the existing spatial/population indexes, 5–10 Hz UI/environment
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updates, cached combatant order, and navigation retry backoff. High, Balanced,
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and Low profiles now prove a reversible weak-PC structural budget; real
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weak-hardware frame-time/GPU/memory measurement remains intentionally open.
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Recently completed:
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- `Jajce Villager Field Note 12`: a separate player-facing note selects the
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