perf: harden runtime for weaker hardware

This commit is contained in:
Rijad Zuzo
2026-08-12 10:02:45 +02:00
parent cd29da95e0
commit 34428d836a
47 changed files with 2164 additions and 243 deletions
+3
View File
@@ -32,6 +32,9 @@ Reviewed captures:
- [Simulation scaling baseline 02](SIMULATION_SCALING_BASELINE_02.md) records
checksum-identical results after the shared per-tick population view: the
600-NPC case is 23.3% faster, while small fixtures expose its fixed cost.
- [Simulation scaling baseline 03](SIMULATION_SCALING_BASELINE_03.md) versions
the workload after conflict was added, requires one authoritative combatant
per synthetic NPC, and records 90.63 ticks/s at 600 full-fidelity records.
- [Loaded Resource Discovery 01](LOADED_RESOURCE_DISCOVERY_01.md) compares the
former all-node scan with the exact resource-anchor grid at 18, 180, and
1,800 loaded sources.