perf: harden runtime for weaker hardware
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@@ -32,6 +32,9 @@ Reviewed captures:
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- [Simulation scaling baseline 02](SIMULATION_SCALING_BASELINE_02.md) records
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checksum-identical results after the shared per-tick population view: the
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600-NPC case is 23.3% faster, while small fixtures expose its fixed cost.
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- [Simulation scaling baseline 03](SIMULATION_SCALING_BASELINE_03.md) versions
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the workload after conflict was added, requires one authoritative combatant
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per synthetic NPC, and records 90.63 ticks/s at 600 full-fidelity records.
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- [Loaded Resource Discovery 01](LOADED_RESOURCE_DISCOVERY_01.md) compares the
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former all-node scan with the exact resource-anchor grid at 18, 180, and
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1,800 loaded sources.
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