perf: harden runtime for weaker hardware

This commit is contained in:
Rijad Zuzo
2026-08-12 10:02:45 +02:00
parent cd29da95e0
commit 34428d836a
47 changed files with 2164 additions and 243 deletions
+61
View File
@@ -0,0 +1,61 @@
extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var creature := CreatureVisual.new()
root.add_child(creature)
creature.global_position = Vector3.ZERO
creature.set_sim_position(Vector3.ZERO)
for _frame in 12:
await physics_frame
_check(
creature.path_query_count == 0,
"A creature already at its authoritative position should not request a path"
)
creature.set_sim_position(Vector3(12.0, 0.0, 0.0))
for _frame in 6:
await physics_frame
var first_query_count := creature.path_query_count
_check(first_query_count == 1, "A true retarget should request one navigation path")
for _frame in 20:
await physics_frame
_check(
creature.path_query_count == first_query_count,
"An unreachable target should not be queried again every physics frame"
)
for _frame in 120:
await physics_frame
_check(
creature.path_query_count <= 4,
"Unreachable navigation retries should follow bounded exponential backoff"
)
var before_retarget := creature.path_query_count
creature.set_sim_position(Vector3(24.0, 0.0, 0.0))
for _frame in 4:
await physics_frame
_check(
creature.path_query_count == before_retarget + 1,
"Moving the authoritative target should bypass stale retry delay once"
)
creature.free()
if failures.is_empty():
print("[TEST] Creature path retry passed: stationary -> backoff -> retarget")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)