perf: harden runtime for weaker hardware
This commit is contained in:
@@ -26,6 +26,8 @@ CROSS_PLATFORM_PLUGIN_FILES=(
|
||||
addons/terrain_3d/bin/libterrain.windows.release.x86_64.dll
|
||||
)
|
||||
REQUIRED_GODOT_SERIES="4.7"
|
||||
RUNNING_ON_MACOS=false
|
||||
[[ "${OSTYPE:-}" == darwin* ]] && RUNNING_ON_MACOS=true
|
||||
|
||||
# -- tool detection -----------------------------------------------------------
|
||||
console_godot_path() {
|
||||
@@ -143,6 +145,31 @@ contains_element() {
|
||||
local e; for e in "${@:2}"; do [[ "$e" == "$1" ]] && return 0; done; return 1
|
||||
}
|
||||
|
||||
is_allowed_scenario_diagnostic() {
|
||||
local diagnostic="$1"
|
||||
|
||||
# Godot 4.7 can fail to read the system certificate store on macOS when HOME
|
||||
# is intentionally isolated. Scenario tests do not perform network access.
|
||||
if $RUNNING_ON_MACOS &&
|
||||
[[ "$diagnostic" == 'ERROR: Condition "ret != noErr" is true. Returning: ""' ]]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Pinned Terrain3D 1.0.2 invokes this Godot 4.7 compatibility method while
|
||||
# loading its vendored GDExtension. Remove this exception with that vendor fix.
|
||||
if [[ "$diagnostic" == "WARNING: instance_reset_physics_interpolation() is deprecated." ]]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
# Godot 4.7's dummy headless renderer retains exactly one DummyShader RID at
|
||||
# process teardown. A different RID type or count remains a gate failure.
|
||||
if [[ "$diagnostic" == "ERROR: 1 RID allocations of type 'N13RendererDummy15MaterialStorage11DummyShaderE' were leaked at exit." ]]; then
|
||||
return 0
|
||||
fi
|
||||
|
||||
return 1
|
||||
}
|
||||
|
||||
run_with_timeout() {
|
||||
local seconds="$1"
|
||||
shift
|
||||
@@ -380,6 +407,40 @@ for test in tests/*_test.gd; do
|
||||
ERRORS+=("scenario: $(basename "$test") failed or timed out")
|
||||
fi
|
||||
done
|
||||
compatibility_test="tests/jajce_presentation_quality_test.gd"
|
||||
compatibility_label="$(basename "$compatibility_test") (gl_compatibility)"
|
||||
echo "[RUN] $compatibility_label" >> "$LOG/scenarios.log"
|
||||
if ! run_with_timeout 30 "${GODOT_ENV[@]}" "$GODOT" --headless --rendering-method gl_compatibility --path "$ROOT" --script "res://$compatibility_test" >> "$LOG/scenarios.log" 2>&1; then
|
||||
scenario_result="FAIL"
|
||||
ERRORS+=("scenario: $compatibility_label failed or timed out")
|
||||
fi
|
||||
unexpected_scenario_diagnostics=()
|
||||
current_scenario="unknown scenario"
|
||||
while IFS= read -r raw_line; do
|
||||
raw_line="${raw_line%$'\r'}"
|
||||
if [[ "$raw_line" == "[RUN] "* ]]; then
|
||||
current_scenario="${raw_line#* }"
|
||||
continue
|
||||
fi
|
||||
diagnostic="$raw_line"
|
||||
diagnostic="${diagnostic#"${diagnostic%%[![:space:]]*}"}"
|
||||
diagnostic="${diagnostic%"${diagnostic##*[![:space:]]}"}"
|
||||
if [[ ! "$diagnostic" =~ ^((SCRIPT[[:space:]])?ERROR|WARNING): ]]; then
|
||||
continue
|
||||
fi
|
||||
if ! is_allowed_scenario_diagnostic "$diagnostic"; then
|
||||
unexpected_scenario_diagnostics+=("$current_scenario: $diagnostic")
|
||||
fi
|
||||
done < "$LOG/scenarios.log"
|
||||
if [[ ${#unexpected_scenario_diagnostics[@]} -gt 0 ]]; then
|
||||
scenario_result="FAIL"
|
||||
ERRORS+=(
|
||||
"scenario: Godot reported ${#unexpected_scenario_diagnostics[@]} unallowlisted ERROR/WARNING diagnostic(s)"
|
||||
)
|
||||
for diagnostic in "${unexpected_scenario_diagnostics[@]:0:20}"; do
|
||||
ERRORS+=("scenario: $diagnostic")
|
||||
done
|
||||
fi
|
||||
if grep -qE "SCRIPT ERROR:|Parse Error:|Failed to load script" "$LOG/scenarios.log"; then
|
||||
scenario_result="FAIL"
|
||||
ERRORS+=("scenario: Godot reported a script load or parse error")
|
||||
|
||||
Reference in New Issue
Block a user