perf: harden runtime for weaker hardware
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@@ -173,6 +173,7 @@ material = SubResource("Material_site_canvas")
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size = Vector3(2.9, 0.08, 1.4)
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[sub_resource type="ProceduralSkyMaterial" id="SkyMaterial_jajce"]
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resource_local_to_scene = true
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sky_top_color = Color(0.28, 0.52, 0.72, 1)
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sky_horizon_color = Color(0.88, 0.74, 0.52, 1)
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ground_bottom_color = Color(0.18, 0.24, 0.14, 1)
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@@ -180,9 +181,11 @@ ground_horizon_color = Color(0.68, 0.6, 0.44, 1)
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sun_angle_max = 18.0
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[sub_resource type="Sky" id="Sky_jajce"]
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resource_local_to_scene = true
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sky_material = SubResource("SkyMaterial_jajce")
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[sub_resource type="Environment" id="Environment_greybox"]
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resource_local_to_scene = true
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background_mode = 2
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sky = SubResource("Sky_jajce")
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background_energy_multiplier = 0.9
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@@ -204,7 +207,7 @@ fog_height = -2.0
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fog_height_density = 0.08
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fog_aerial_perspective = 0.35
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fog_sky_affect = 0.28
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volumetric_fog_enabled = true
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volumetric_fog_enabled = false
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volumetric_fog_density = 0.0035
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volumetric_fog_albedo = Color(0.82, 0.9, 0.82, 1)
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volumetric_fog_emission = Color(0.06, 0.09, 0.07, 1)
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