perf: harden runtime for weaker hardware

This commit is contained in:
Rijad Zuzo
2026-08-12 10:02:45 +02:00
parent cd29da95e0
commit 34428d836a
47 changed files with 2164 additions and 243 deletions
+4 -1
View File
@@ -173,6 +173,7 @@ material = SubResource("Material_site_canvas")
size = Vector3(2.9, 0.08, 1.4)
[sub_resource type="ProceduralSkyMaterial" id="SkyMaterial_jajce"]
resource_local_to_scene = true
sky_top_color = Color(0.28, 0.52, 0.72, 1)
sky_horizon_color = Color(0.88, 0.74, 0.52, 1)
ground_bottom_color = Color(0.18, 0.24, 0.14, 1)
@@ -180,9 +181,11 @@ ground_horizon_color = Color(0.68, 0.6, 0.44, 1)
sun_angle_max = 18.0
[sub_resource type="Sky" id="Sky_jajce"]
resource_local_to_scene = true
sky_material = SubResource("SkyMaterial_jajce")
[sub_resource type="Environment" id="Environment_greybox"]
resource_local_to_scene = true
background_mode = 2
sky = SubResource("Sky_jajce")
background_energy_multiplier = 0.9
@@ -204,7 +207,7 @@ fog_height = -2.0
fog_height_density = 0.08
fog_aerial_perspective = 0.35
fog_sky_affect = 0.28
volumetric_fog_enabled = true
volumetric_fog_enabled = false
volumetric_fog_density = 0.0035
volumetric_fog_albedo = Color(0.82, 0.9, 0.82, 1)
volumetric_fog_emission = Color(0.06, 0.09, 0.07, 1)