perf: harden runtime for weaker hardware
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@@ -12,6 +12,7 @@ seamless = true
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noise = SubResource("FastNoise_grass")
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[resource]
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resource_local_to_scene = true
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shader = ExtResource("1_process_shader")
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shader_parameter/main_noise = SubResource("NoiseTexture_grass")
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shader_parameter/main_noise_scale = 0.012
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