perf: harden runtime for weaker hardware

This commit is contained in:
Rijad Zuzo
2026-08-12 10:02:45 +02:00
parent cd29da95e0
commit 34428d836a
47 changed files with 2164 additions and 243 deletions
+12 -3
View File
@@ -2,6 +2,7 @@ class_name PlayerInteractionHud
extends Control
const FEEDBACK_SECONDS := 2.0
const PROBE_INTERVAL_SECONDS := 0.1
const ENTER_OFFSET := 7.0
const ACCENT_READY := Color(0.9, 0.63, 0.28, 0.95)
const ACCENT_SUCCESS := Color(0.55, 0.78, 0.38, 0.95)
@@ -20,6 +21,7 @@ var current_context_key := ""
var feedback_version := 0
var feedback_active := false
var feedback_succeeded := false
var _probe_elapsed := 0.0
func _ready() -> void:
@@ -34,12 +36,19 @@ func _ready() -> void:
call_deferred("refresh_prompt", true)
func _process(_delta: float) -> void:
if not feedback_active:
refresh_prompt()
func _process(delta: float) -> void:
if feedback_active:
return
_probe_elapsed += delta
if _probe_elapsed < PROBE_INTERVAL_SECONDS:
return
_probe_elapsed = fmod(_probe_elapsed, PROBE_INTERVAL_SECONDS)
refresh_prompt()
func refresh_prompt(force: bool = false) -> void:
if force:
_probe_elapsed = 0.0
if player == null or not player.has_method("get_interaction_context"):
_hide_prompt()
return