refactor: move resource authority into simulation
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@@ -1,42 +1,163 @@
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class_name ResourceStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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signal changed(state: ResourceStateRecord)
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signal depleted(state: ResourceStateRecord)
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const SCHEMA_VERSION := 2
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const LEGACY_SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(node: ResourceNode) -> ResourceStateRecord:
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static func create_from_node(node: ResourceNode) -> ResourceStateRecord:
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return ResourceStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"node_id": String(node.node_id),
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"amount_remaining": node.amount_remaining,
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"reserved_by": node.reserved_by,
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"enabled": node.enabled
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"action_id": String(node.action_id),
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"resource_id": String(node.resource_id),
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"amount_remaining": node.initial_amount,
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"yield_per_action": node.yield_per_action,
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"reserved_by": -1,
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"enabled": node.initial_enabled,
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"can_npcs_use": node.can_npcs_use,
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"can_player_use": node.can_player_use
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})
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static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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var version := int(record_data.get("schema_version", -1))
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if version == LEGACY_SCHEMA_VERSION:
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record_data = _migrate_v1(record_data)
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elif version != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"node_id", "amount_remaining", "reserved_by", "enabled"
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"node_id", "action_id", "resource_id", "amount_remaining",
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"yield_per_action", "reserved_by", "enabled", "can_npcs_use",
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"can_player_use"
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]):
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return null
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if String(record_data["node_id"]).is_empty():
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return null
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return ResourceStateRecord.new(record_data)
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func restore(node: ResourceNode) -> bool:
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if node == null or node.node_id != StringName(data["node_id"]):
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static func _migrate_v1(legacy_data: Dictionary) -> Dictionary:
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if not legacy_data.has_all([
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"node_id", "amount_remaining", "reserved_by", "enabled"
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]):
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return {}
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var migrated := legacy_data.duplicate(true)
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migrated["schema_version"] = SCHEMA_VERSION
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migrated["action_id"] = ""
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migrated["resource_id"] = ""
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migrated["yield_per_action"] = 0.0
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migrated["can_npcs_use"] = false
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migrated["can_player_use"] = false
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return migrated
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func apply_definition(node: ResourceNode) -> bool:
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if node == null or node.node_id != get_node_id():
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return false
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node.restore_persistent_state(
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float(data["amount_remaining"]),
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int(data["reserved_by"]),
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bool(data["enabled"])
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var has_legacy_definition := get_action_id().is_empty()
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if has_legacy_definition:
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data["action_id"] = String(node.action_id)
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data["resource_id"] = String(node.resource_id)
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data["yield_per_action"] = node.yield_per_action
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data["can_npcs_use"] = node.can_npcs_use
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data["can_player_use"] = node.can_player_use
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data["schema_version"] = SCHEMA_VERSION
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return true
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return (
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get_action_id() == node.action_id
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and get_resource_id() == node.resource_id
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and is_equal_approx(get_yield_per_action(), node.yield_per_action)
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and can_npc_use() == node.can_npcs_use
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and can_player_use_resource() == node.can_player_use
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)
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func get_node_id() -> StringName:
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return StringName(data["node_id"])
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func get_action_id() -> StringName:
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return StringName(data["action_id"])
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func get_resource_id() -> StringName:
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return StringName(data["resource_id"])
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func get_amount_remaining() -> float:
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return float(data["amount_remaining"])
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func get_yield_per_action() -> float:
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return float(data["yield_per_action"])
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func get_reserved_by() -> int:
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return int(data["reserved_by"])
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func is_enabled() -> bool:
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return bool(data["enabled"])
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func can_npc_use() -> bool:
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return bool(data["can_npcs_use"])
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func can_player_use_resource() -> bool:
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return bool(data["can_player_use"])
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func is_depleted() -> bool:
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return get_amount_remaining() <= 0.0
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func can_extract() -> bool:
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return is_enabled() and not is_depleted()
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func is_available_for(agent_id: int) -> bool:
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return (
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can_extract()
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and (get_reserved_by() == -1 or get_reserved_by() == agent_id)
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)
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func reserve(agent_id: int) -> bool:
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if not is_available_for(agent_id):
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return false
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data["reserved_by"] = agent_id
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changed.emit(self)
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return true
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func release(agent_id: int) -> void:
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if get_reserved_by() != agent_id:
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return
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data["reserved_by"] = -1
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changed.emit(self)
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func extract(requested_amount: float = -1.0) -> float:
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if not can_extract():
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return 0.0
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var amount := requested_amount
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if amount < 0.0:
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amount = get_yield_per_action()
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var extracted := minf(maxf(amount, 0.0), get_amount_remaining())
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data["amount_remaining"] = get_amount_remaining() - extracted
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if is_depleted():
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data["reserved_by"] = -1
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changed.emit(self)
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if is_depleted():
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depleted.emit(self)
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return extracted
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func set_amount_remaining(amount: float) -> void:
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var was_depleted := is_depleted()
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data["amount_remaining"] = maxf(amount, 0.0)
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if is_depleted():
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data["reserved_by"] = -1
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changed.emit(self)
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if not was_depleted and is_depleted():
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depleted.emit(self)
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func set_enabled(value: bool) -> void:
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data["enabled"] = value
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changed.emit(self)
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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