feat: add deterministic simulation foundation
Replace implicit randomness with seeded per-NPC RandomNumberGenerator streams so the same seed always produces the same scenario outcome. - Add SimulationClock (RefCounted): explicit fixed-step clock that converts frame delta into simulation ticks while preserving sub-tick remainder; replaces raw _process tick_timer accumulation - Add simulation_seed export (int=1337) to SimulationManager; drive per-NPC RNG streams via seed + npc_id + stream_id derivation (stream 0=init, stream 1=wander) - Add get_wander_offset(npc_id) to SimulationManager so wander targets are deterministic per seed; WorldViewManager calls it instead of local randf_range() - Add get_state_snapshot() and get_state_checksum() to SimulationManager for headless verification and future save/load - Convert SimNPC/SimVillage const DEBUG_LOGS to instance var debug_logs so headless tests can silence output without recompilation - Pass RandomNumberGenerator through SimNPC._init() instead of using global randf_range() for hunger/energy/position/scoring noise - Remove obsolete farm_zone and forest_zone exports from WorldViewManager and their marker/tree scene children from main.tscn; NPC gather tasks use ResourceNode exclusively - Rename TaskZone container to ActivityMarkers in main.tscn and update all scene paths (player, WVM, tests) to match - Add headless deterministic_simulation_test.gd: verifies clock accuracy, same-seed equality, different-seed divergence, and 24-tick scenario checksum without loading main.tscn
This commit is contained in:
@@ -5,9 +5,7 @@
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[ext_resource type="Script" uid="uid://dbb25ttlyogqr" path="res://simulation/SimulationManager.gd" id="3_lquwl"]
|
[ext_resource type="Script" uid="uid://dbb25ttlyogqr" path="res://simulation/SimulationManager.gd" id="3_lquwl"]
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[ext_resource type="Script" uid="uid://c1f3b26n4yntf" path="res://world/world_view_manager.gd" id="4_1bvp3"]
|
[ext_resource type="Script" uid="uid://c1f3b26n4yntf" path="res://world/world_view_manager.gd" id="4_1bvp3"]
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[ext_resource type="PackedScene" uid="uid://dhxxyprqflotq" path="res://player/npc/NpcVisual.tscn" id="5_lquwl"]
|
[ext_resource type="PackedScene" uid="uid://dhxxyprqflotq" path="res://player/npc/NpcVisual.tscn" id="5_lquwl"]
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[ext_resource type="PackedScene" uid="uid://q0w3en4bfk42" path="res://assets/foliage/tree.glb" id="6_5vw27"]
|
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[ext_resource type="Script" uid="uid://cjvbgqx8rao0t" path="res://world/ui/ui.gd" id="6_7mycd"]
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[ext_resource type="Script" uid="uid://cjvbgqx8rao0t" path="res://world/ui/ui.gd" id="6_7mycd"]
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[ext_resource type="PackedScene" uid="uid://dyu3r0cl0judq" path="res://assets/foliage/tree-high.glb" id="7_kek77"]
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[ext_resource type="PackedScene" uid="uid://dvd3qjpjor4sq" path="res://world/resource_nodes/ResourceNode.tscn" id="8_r3s0u"]
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[ext_resource type="PackedScene" uid="uid://dvd3qjpjor4sq" path="res://world/resource_nodes/ResourceNode.tscn" id="8_r3s0u"]
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|
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[sub_resource type="NavigationMesh" id="NavigationMesh_lquwl"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_lquwl"]
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@@ -37,12 +35,6 @@ ambient_light_source = 2
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.5
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ambient_light_energy = 0.5
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|
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5vw27"]
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albedo_color = Color(0.5328383, 0.4215183, 0.18649894, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_5vw27"]
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material = SubResource("StandardMaterial3D_5vw27")
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[sub_resource type="CylinderMesh" id="CylinderMesh_5vw27"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_5vw27"]
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top_radius = 1.129
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top_radius = 1.129
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height = 5.774
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height = 5.774
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@@ -82,9 +74,9 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0)
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script = ExtResource("1_h2yge")
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script = ExtResource("1_h2yge")
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camera_rig = NodePath("../CameraRig")
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camera_rig = NodePath("../CameraRig")
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simulation_manager = NodePath("../SimulationManager")
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simulation_manager = NodePath("../SimulationManager")
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food_zone = NodePath("../TaskZone/FoodZone")
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food_zone = NodePath("../ActivityMarkers/FoodZone")
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guard_zone = NodePath("../TaskZone/GuardZone")
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guard_zone = NodePath("../ActivityMarkers/GuardZone")
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study_zone = NodePath("../TaskZone/StudyZone")
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study_zone = NodePath("../ActivityMarkers/StudyZone")
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stomach_capacity_for_food = 10
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stomach_capacity_for_food = 10
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player" unique_id=1249497228]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player" unique_id=1249497228]
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@@ -114,17 +106,15 @@ fov = 65.0
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[node name="SimulationManager" type="Node" parent="." unique_id=1099676814]
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[node name="SimulationManager" type="Node" parent="." unique_id=1099676814]
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script = ExtResource("3_lquwl")
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script = ExtResource("3_lquwl")
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[node name="WorldViewManager" type="Node" parent="." unique_id=763982891 node_paths=PackedStringArray("simulation_manager", "active_npcs_parent", "farm_zone", "forest_zone", "guard_zone", "study_zone", "rest_zone", "food_zone")]
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[node name="WorldViewManager" type="Node" parent="." unique_id=763982891 node_paths=PackedStringArray("simulation_manager", "active_npcs_parent", "guard_zone", "study_zone", "rest_zone", "food_zone")]
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script = ExtResource("4_1bvp3")
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script = ExtResource("4_1bvp3")
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npc_visual_scene = ExtResource("5_lquwl")
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npc_visual_scene = ExtResource("5_lquwl")
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simulation_manager = NodePath("../SimulationManager")
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simulation_manager = NodePath("../SimulationManager")
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active_npcs_parent = NodePath("../ActiveNPCs")
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active_npcs_parent = NodePath("../ActiveNPCs")
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farm_zone = NodePath("../TaskZone/FarmZone")
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guard_zone = NodePath("../ActivityMarkers/GuardZone")
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forest_zone = NodePath("../TaskZone/ForestZone")
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study_zone = NodePath("../ActivityMarkers/StudyZone")
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guard_zone = NodePath("../TaskZone/GuardZone")
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rest_zone = NodePath("../ActivityMarkers/RestZone")
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study_zone = NodePath("../TaskZone/StudyZone")
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food_zone = NodePath("../ActivityMarkers/FoodZone")
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rest_zone = NodePath("../TaskZone/RestZone")
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food_zone = NodePath("../TaskZone/FoodZone")
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[node name="EventBus" type="Node" parent="." unique_id=1149294963]
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[node name="EventBus" type="Node" parent="." unique_id=1149294963]
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@@ -133,60 +123,38 @@ environment = SubResource("Environment_o5qli")
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[node name="ActiveNPCs" type="Node3D" parent="." unique_id=88374680]
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[node name="ActiveNPCs" type="Node3D" parent="." unique_id=88374680]
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[node name="TaskZone" type="Node3D" parent="." unique_id=1700020332]
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[node name="ActivityMarkers" type="Node3D" parent="." unique_id=1700020332]
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|
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[node name="FarmZone" type="Marker3D" parent="TaskZone" unique_id=786703634]
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[node name="GuardZone" type="Marker3D" parent="ActivityMarkers" unique_id=1391821683]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 0, -6)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="TaskZone/FarmZone" unique_id=35196509]
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transform = Transform3D(2.0639582, 0, 0, 0, 0.2, 0, 0, 0, 2.211021, -0.47271156, 0.47702956, -0.02484417)
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mesh = SubResource("BoxMesh_5vw27")
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[node name="ForestZone" type="Marker3D" parent="TaskZone" unique_id=1194368101]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 0, -6)
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[node name="smallTree" parent="TaskZone/ForestZone" unique_id=1125781625 instance=ExtResource("6_5vw27")]
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transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 1.891, 0, -0.22)
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[node name="smallTree2" parent="TaskZone/ForestZone" unique_id=1145526891 instance=ExtResource("6_5vw27")]
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transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.043, 0, -1.767)
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[node name="smallTree3" parent="TaskZone/ForestZone" unique_id=759036058 instance=ExtResource("6_5vw27")]
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transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, 0.13, 0, 0.614)
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[node name="highTree" parent="TaskZone/ForestZone" unique_id=1321501180 instance=ExtResource("7_kek77")]
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transform = Transform3D(3, 0, 0, 0, 3, 0, 0, 0, 3, -1.539, 0, 0.171)
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[node name="GuardZone" type="Marker3D" parent="TaskZone" unique_id=1391821683]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 8)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="TaskZone/GuardZone" unique_id=2044200724]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ActivityMarkers/GuardZone" unique_id=2044200724]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.354011, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.354011, 0)
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mesh = SubResource("CylinderMesh_5vw27")
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mesh = SubResource("CylinderMesh_5vw27")
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[node name="StudyZone" type="Marker3D" parent="TaskZone" unique_id=1061191663]
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[node name="StudyZone" type="Marker3D" parent="ActivityMarkers" unique_id=1061191663]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, 6)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, 6)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="TaskZone/StudyZone" unique_id=338918224]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ActivityMarkers/StudyZone" unique_id=338918224]
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transform = Transform3D(3.279775, 0, 0, 0, 5.511466, 0, 0, 0, 1, 0, 2.8180213, 0)
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transform = Transform3D(3.279775, 0, 0, 0, 5.511466, 0, 0, 0, 1, 0, 2.8180213, 0)
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mesh = SubResource("BoxMesh_kek77")
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mesh = SubResource("BoxMesh_kek77")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="RestZone" type="Marker3D" parent="TaskZone" unique_id=1187838016]
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[node name="RestZone" type="Marker3D" parent="ActivityMarkers" unique_id=1187838016]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 5)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 5)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="TaskZone/RestZone" unique_id=299533907]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ActivityMarkers/RestZone" unique_id=299533907]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4911091, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4911091, 0)
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mesh = SubResource("PrismMesh_5vw27")
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mesh = SubResource("PrismMesh_5vw27")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="TaskZone/RestZone" unique_id=943692640]
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="ActivityMarkers/RestZone" unique_id=943692640]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3897309, 1.399735, 1.0352364)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.3897309, 1.399735, 1.0352364)
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mesh = SubResource("PrismMesh_5vw27")
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mesh = SubResource("PrismMesh_5vw27")
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[node name="FoodZone" type="Marker3D" parent="TaskZone" unique_id=780921054]
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[node name="FoodZone" type="Marker3D" parent="ActivityMarkers" unique_id=780921054]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="TaskZone/FoodZone" unique_id=357423915]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="ActivityMarkers/FoodZone" unique_id=357423915]
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transform = Transform3D(4, 0, 0, 0, 3, 0, 0, 0, 4, 0, 1.5, 0)
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transform = Transform3D(4, 0, 0, 0, 3, 0, 0, 0, 4, 0, 1.5, 0)
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mesh = SubResource("BoxMesh_4c57u")
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mesh = SubResource("BoxMesh_4c57u")
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|
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+18
-9
@@ -1,8 +1,6 @@
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class_name SimNPC
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class_name SimNPC
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extends RefCounted
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extends RefCounted
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const DEBUG_LOGS := true
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const TASK_STATE_IDLE := "idle"
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const TASK_STATE_IDLE := "idle"
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const TASK_STATE_TRAVELING := "traveling"
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const TASK_STATE_TRAVELING := "traveling"
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const TASK_STATE_WORKING := "working"
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const TASK_STATE_WORKING := "working"
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@@ -29,22 +27,33 @@ var task_progress := 0.0
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var task_complete := true
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var task_complete := true
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var target_id: StringName = &""
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var target_id: StringName = &""
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var last_task := ""
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var last_task := ""
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var random_source: RandomNumberGenerator
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var debug_logs := true
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|
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func _init(
|
func _init(
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_id: int,
|
_id: int,
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_npc_name: String,
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_npc_name: String,
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_profession: String,
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_profession: String,
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_strength: float,
|
_strength: float,
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_intelligence: float
|
_intelligence: float,
|
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|
_random_source: RandomNumberGenerator = null
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) -> void:
|
) -> void:
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id = _id
|
id = _id
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npc_name = _npc_name
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npc_name = _npc_name
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profession = _profession
|
profession = _profession
|
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strength = _strength
|
strength = _strength
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||||||
intelligence = _intelligence
|
intelligence = _intelligence
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hunger = randf_range(20.0, 80.0)
|
random_source = _random_source
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energy = randf_range(40.0, 100.0)
|
if random_source == null:
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position = Vector3(randf_range(-8.0, 8.0), 0.0, randf_range(-8.0, 8.0))
|
random_source = RandomNumberGenerator.new()
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|
random_source.seed = id + 1
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|
hunger = random_source.randf_range(20.0, 80.0)
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|
energy = random_source.randf_range(40.0, 100.0)
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|
position = Vector3(
|
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|
random_source.randf_range(-8.0, 8.0),
|
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|
0.0,
|
||||||
|
random_source.randf_range(-8.0, 8.0)
|
||||||
|
)
|
||||||
|
|
||||||
func simulate_tick(village: SimVillage) -> void:
|
func simulate_tick(village: SimVillage) -> void:
|
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if is_dead:
|
if is_dead:
|
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@@ -104,7 +113,7 @@ func die_from_starvation() -> void:
|
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task_duration = 0.0
|
task_duration = 0.0
|
||||||
task_complete = true
|
task_complete = true
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimNPC] ", npc_name, " died from starvation.")
|
print("[SimNPC] ", npc_name, " died from starvation.")
|
||||||
|
|
||||||
func choose_new_task(village: SimVillage) -> void:
|
func choose_new_task(village: SimVillage) -> void:
|
||||||
@@ -231,9 +240,9 @@ func calculate_task_score(
|
|||||||
if task_name == last_task:
|
if task_name == last_task:
|
||||||
score -= 1.5
|
score -= 1.5
|
||||||
|
|
||||||
score += randf_range(0.0, 0.5)
|
score += random_source.randf_range(0.0, 0.5)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print(
|
print(
|
||||||
"[SimNPC] ",
|
"[SimNPC] ",
|
||||||
npc_name,
|
npc_name,
|
||||||
|
|||||||
@@ -1,12 +1,11 @@
|
|||||||
class_name SimVillage
|
class_name SimVillage
|
||||||
extends RefCounted
|
extends RefCounted
|
||||||
|
|
||||||
const DEBUG_LOGS := true
|
|
||||||
|
|
||||||
var food := 20.0
|
var food := 20.0
|
||||||
var wood := 10.0
|
var wood := 10.0
|
||||||
var safety := 50.0
|
var safety := 50.0
|
||||||
var knowledge := 0.0
|
var knowledge := 0.0
|
||||||
|
var debug_logs := true
|
||||||
|
|
||||||
var food_modifier := 1.0
|
var food_modifier := 1.0
|
||||||
var wood_modifier := 1.0
|
var wood_modifier := 1.0
|
||||||
@@ -66,7 +65,7 @@ func update_priorities() -> void:
|
|||||||
elif knowledge < 15.0:
|
elif knowledge < 15.0:
|
||||||
knowledge_priority = 1.25
|
knowledge_priority = 1.25
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print(get_priority_summary())
|
print(get_priority_summary())
|
||||||
|
|
||||||
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
|
func apply_resource_delta(resource_id: StringName, amount: float) -> void:
|
||||||
@@ -160,5 +159,5 @@ func get_priority_summary() -> String:
|
|||||||
]
|
]
|
||||||
|
|
||||||
func debug_log(message: String) -> void:
|
func debug_log(message: String) -> void:
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[Village] ", message)
|
print("[Village] ", message)
|
||||||
|
|||||||
@@ -0,0 +1,22 @@
|
|||||||
|
class_name SimulationClock
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
var tick_interval: float
|
||||||
|
var accumulator := 0.0
|
||||||
|
var elapsed_ticks := 0
|
||||||
|
|
||||||
|
func _init(interval: float = 1.0) -> void:
|
||||||
|
tick_interval = maxf(interval, 0.0001)
|
||||||
|
|
||||||
|
func advance(delta: float) -> int:
|
||||||
|
accumulator += maxf(delta, 0.0)
|
||||||
|
var ticks_due := 0
|
||||||
|
while accumulator >= tick_interval:
|
||||||
|
accumulator -= tick_interval
|
||||||
|
elapsed_ticks += 1
|
||||||
|
ticks_due += 1
|
||||||
|
return ticks_due
|
||||||
|
|
||||||
|
func reset() -> void:
|
||||||
|
accumulator = 0.0
|
||||||
|
elapsed_ticks = 0
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://ctbje7tpajoq1
|
||||||
@@ -6,12 +6,14 @@ signal npc_died(npc: SimNPC)
|
|||||||
|
|
||||||
var village := SimVillage.new()
|
var village := SimVillage.new()
|
||||||
|
|
||||||
const DEBUG_LOGS := true
|
|
||||||
|
|
||||||
var npcs: Array[SimNPC] = []
|
var npcs: Array[SimNPC] = []
|
||||||
var tick_interval := 1.2
|
@export var tick_interval := 1.2
|
||||||
var tick_timer := 0.0
|
@export var simulation_seed: int = 1337
|
||||||
|
@export var debug_logs := true
|
||||||
|
|
||||||
|
var clock: SimulationClock
|
||||||
var tick_count := 0
|
var tick_count := 0
|
||||||
|
var wander_random_sources := {}
|
||||||
|
|
||||||
var names := [
|
var names := [
|
||||||
"Amina", "Tarik", "Jasmin"
|
"Amina", "Tarik", "Jasmin"
|
||||||
@@ -26,33 +28,55 @@ var professions := [
|
|||||||
]
|
]
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
randomize()
|
clock = SimulationClock.new(tick_interval)
|
||||||
|
village.debug_logs = debug_logs
|
||||||
village.update_modifiers()
|
village.update_modifiers()
|
||||||
village.update_priorities()
|
village.update_priorities()
|
||||||
generate_npcs()
|
generate_npcs()
|
||||||
|
if debug_logs:
|
||||||
print("--- Simulation started ---")
|
print("--- Simulation started ---")
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
tick_timer += delta
|
var ticks_due := clock.advance(delta)
|
||||||
|
for tick in ticks_due:
|
||||||
if tick_timer >= tick_interval:
|
|
||||||
tick_timer -= tick_interval
|
|
||||||
simulate_tick()
|
simulate_tick()
|
||||||
|
|
||||||
func generate_npcs() -> void:
|
func generate_npcs() -> void:
|
||||||
for i in range(names.size()):
|
for i in range(names.size()):
|
||||||
|
var npc_random := _create_random_source(i, 0)
|
||||||
|
var profession_index := npc_random.randi_range(0, professions.size() - 1)
|
||||||
var npc := SimNPC.new(
|
var npc := SimNPC.new(
|
||||||
i,
|
i,
|
||||||
names[i],
|
names[i],
|
||||||
professions.pick_random(),
|
professions[profession_index],
|
||||||
randf_range(1.0, 10.0),
|
npc_random.randf_range(1.0, 10.0),
|
||||||
randf_range(1.0, 10.0)
|
npc_random.randf_range(1.0, 10.0),
|
||||||
|
npc_random
|
||||||
)
|
)
|
||||||
|
|
||||||
|
npc.debug_logs = debug_logs
|
||||||
npcs.append(npc)
|
npcs.append(npc)
|
||||||
|
wander_random_sources[i] = _create_random_source(i, 1)
|
||||||
|
|
||||||
|
func _create_random_source(npc_id: int, stream_id: int) -> RandomNumberGenerator:
|
||||||
|
var source := RandomNumberGenerator.new()
|
||||||
|
source.seed = simulation_seed + (npc_id + 1) * 1000003 + stream_id * 7919
|
||||||
|
return source
|
||||||
|
|
||||||
|
func get_wander_offset(npc_id: int) -> Vector3:
|
||||||
|
var source: RandomNumberGenerator = wander_random_sources.get(npc_id)
|
||||||
|
if source == null:
|
||||||
|
source = _create_random_source(npc_id, 1)
|
||||||
|
wander_random_sources[npc_id] = source
|
||||||
|
return Vector3(
|
||||||
|
source.randf_range(-6.0, 6.0),
|
||||||
|
0.0,
|
||||||
|
source.randf_range(-6.0, 6.0)
|
||||||
|
)
|
||||||
|
|
||||||
func simulate_tick() -> void:
|
func simulate_tick() -> void:
|
||||||
tick_count += 1
|
tick_count += 1
|
||||||
|
if debug_logs:
|
||||||
print("--- Tick ", tick_count, " ---")
|
print("--- Tick ", tick_count, " ---")
|
||||||
|
|
||||||
var village_was_changed := false
|
var village_was_changed := false
|
||||||
@@ -75,7 +99,7 @@ func simulate_tick() -> void:
|
|||||||
npc_died.emit(npc)
|
npc_died.emit(npc)
|
||||||
npc_task_changed.emit(npc, old_task, npc.current_task)
|
npc_task_changed.emit(npc, old_task, npc.current_task)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] NPC died: ", npc.npc_name)
|
print("[SimulationManager] NPC died: ", npc.npc_name)
|
||||||
|
|
||||||
if old_task != npc.current_task and not npc.is_dead:
|
if old_task != npc.current_task and not npc.is_dead:
|
||||||
@@ -91,14 +115,14 @@ func simulate_tick() -> void:
|
|||||||
var extracted := node.extract()
|
var extracted := node.extract()
|
||||||
if extracted > 0:
|
if extracted > 0:
|
||||||
village.apply_resource_delta(node.resource_id, extracted)
|
village.apply_resource_delta(node.resource_id, extracted)
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " extracted ", extracted, " ", node.resource_id, " from ", node.node_id)
|
print("[SimulationManager] ", npc.npc_name, " extracted ", extracted, " ", node.resource_id, " from ", node.node_id)
|
||||||
elif DEBUG_LOGS:
|
elif debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": target reservation was invalid")
|
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": target reservation was invalid")
|
||||||
release_npc_reservation(npc.id)
|
release_npc_reservation(npc.id)
|
||||||
elif completed_task not in ["gather_food", "gather_wood"]:
|
elif completed_task not in ["gather_food", "gather_wood"]:
|
||||||
village.apply_npc_task(npc)
|
village.apply_npc_task(npc)
|
||||||
elif DEBUG_LOGS:
|
elif debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": no resource target")
|
print("[SimulationManager] ", npc.npc_name, " could not complete ", completed_task, ": no resource target")
|
||||||
|
|
||||||
village_was_changed = true
|
village_was_changed = true
|
||||||
@@ -112,10 +136,10 @@ func simulate_tick() -> void:
|
|||||||
npc.set_task("eat", 1.0)
|
npc.set_task("eat", 1.0)
|
||||||
npc_task_changed.emit(npc, completed_task, npc.current_task)
|
npc_task_changed.emit(npc, completed_task, npc.current_task)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " gathered food while starving and is going to eat immediately.")
|
print("[SimulationManager] ", npc.npc_name, " gathered food while starving and is going to eat immediately.")
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print(
|
print(
|
||||||
npc.npc_name,
|
npc.npc_name,
|
||||||
" | ",
|
" | ",
|
||||||
@@ -148,7 +172,7 @@ func simulate_tick() -> void:
|
|||||||
if village_was_changed:
|
if village_was_changed:
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print(village.get_summary())
|
print(village.get_summary())
|
||||||
|
|
||||||
func set_npc_target_id(npc_id: int, target_id: StringName) -> void:
|
func set_npc_target_id(npc_id: int, target_id: StringName) -> void:
|
||||||
@@ -177,14 +201,14 @@ func notify_npc_arrived(npc_id: int) -> void:
|
|||||||
if npc.target_id != &"":
|
if npc.target_id != &"":
|
||||||
var node := ResourceNode.get_by_id(npc.target_id)
|
var node := ResourceNode.get_by_id(npc.target_id)
|
||||||
if node == null or not node.can_extract():
|
if node == null or not node.can_extract():
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " arrived but target ", npc.target_id, " is unavailable, replanning")
|
print("[SimulationManager] ", npc.npc_name, " arrived but target ", npc.target_id, " is unavailable, replanning")
|
||||||
notify_npc_navigation_failed(npc.id)
|
notify_npc_navigation_failed(npc.id)
|
||||||
return
|
return
|
||||||
|
|
||||||
npc.start_working()
|
npc.start_working()
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " arrived and started working on: ", npc.current_task)
|
print("[SimulationManager] ", npc.npc_name, " arrived and started working on: ", npc.current_task)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -201,7 +225,7 @@ func notify_npc_navigation_failed(npc_id: int) -> void:
|
|||||||
npc.set_task("wander", 2.0)
|
npc.set_task("wander", 2.0)
|
||||||
npc_task_changed.emit(npc, failed_task, npc.current_task)
|
npc_task_changed.emit(npc, failed_task, npc.current_task)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] ", npc.npc_name, " could not navigate for ", failed_task, " and is trying a wander target")
|
print("[SimulationManager] ", npc.npc_name, " could not navigate for ", failed_task, " and is trying a wander target")
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -219,7 +243,7 @@ func harvest_resource_node(node: ResourceNode) -> float:
|
|||||||
village.apply_resource_delta(node.resource_id, extracted)
|
village.apply_resource_delta(node.resource_id, extracted)
|
||||||
village_changed.emit(village)
|
village_changed.emit(village)
|
||||||
|
|
||||||
if DEBUG_LOGS:
|
if debug_logs:
|
||||||
print("[SimulationManager] Player extracted ", extracted, " ", node.resource_id, " from ", node.node_id)
|
print("[SimulationManager] Player extracted ", extracted, " ", node.resource_id, " from ", node.node_id)
|
||||||
|
|
||||||
return extracted
|
return extracted
|
||||||
@@ -250,3 +274,39 @@ func get_starving_count() -> int:
|
|||||||
if npc.is_starving:
|
if npc.is_starving:
|
||||||
count += 1
|
count += 1
|
||||||
return count
|
return count
|
||||||
|
|
||||||
|
func get_state_snapshot() -> Dictionary:
|
||||||
|
var npc_snapshots: Array[Dictionary] = []
|
||||||
|
for npc in npcs:
|
||||||
|
npc_snapshots.append({
|
||||||
|
"id": npc.id,
|
||||||
|
"name": npc.npc_name,
|
||||||
|
"profession": npc.profession,
|
||||||
|
"hunger": npc.hunger,
|
||||||
|
"energy": npc.energy,
|
||||||
|
"strength": npc.strength,
|
||||||
|
"intelligence": npc.intelligence,
|
||||||
|
"task": npc.current_task,
|
||||||
|
"task_state": npc.task_state,
|
||||||
|
"task_duration": npc.task_duration,
|
||||||
|
"task_progress": npc.task_progress,
|
||||||
|
"target_id": String(npc.target_id),
|
||||||
|
"position": [npc.position.x, npc.position.y, npc.position.z],
|
||||||
|
"starvation_ticks": npc.starvation_ticks,
|
||||||
|
"is_dead": npc.is_dead
|
||||||
|
})
|
||||||
|
|
||||||
|
return {
|
||||||
|
"seed": simulation_seed,
|
||||||
|
"tick_count": tick_count,
|
||||||
|
"village": {
|
||||||
|
"food": village.food,
|
||||||
|
"wood": village.wood,
|
||||||
|
"safety": village.safety,
|
||||||
|
"knowledge": village.knowledge
|
||||||
|
},
|
||||||
|
"npcs": npc_snapshots
|
||||||
|
}
|
||||||
|
|
||||||
|
func get_state_checksum() -> String:
|
||||||
|
return JSON.stringify(get_state_snapshot()).sha256_text()
|
||||||
|
|||||||
@@ -0,0 +1,52 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
call_deferred("_run")
|
||||||
|
|
||||||
|
func _run() -> void:
|
||||||
|
var clock := SimulationClock.new(1.0)
|
||||||
|
_check(clock.advance(0.4) == 0, "Clock should not tick before its interval")
|
||||||
|
_check(clock.advance(0.6) == 1, "Clock should emit one tick at its interval")
|
||||||
|
_check(clock.advance(2.4) == 2, "Clock should preserve remainder across multiple ticks")
|
||||||
|
_check(clock.elapsed_ticks == 3, "Clock should track elapsed simulation ticks")
|
||||||
|
|
||||||
|
var first := _run_scenario(424242)
|
||||||
|
var second := _run_scenario(424242)
|
||||||
|
var different := _run_scenario(424243)
|
||||||
|
|
||||||
|
_check(first == second, "The same seed and commands should produce the same checksum")
|
||||||
|
_check(first != different, "A different seed should change the scenario checksum")
|
||||||
|
|
||||||
|
if failures.is_empty():
|
||||||
|
print("[TEST] Deterministic simulation passed | checksum=", first)
|
||||||
|
quit(0)
|
||||||
|
return
|
||||||
|
|
||||||
|
for failure in failures:
|
||||||
|
push_error("[TEST] " + failure)
|
||||||
|
quit(1)
|
||||||
|
|
||||||
|
func _run_scenario(seed_value: int) -> String:
|
||||||
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
|
manager.simulation_seed = seed_value
|
||||||
|
manager.debug_logs = false
|
||||||
|
root.add_child(manager)
|
||||||
|
manager.set_process(false)
|
||||||
|
|
||||||
|
for step in 24:
|
||||||
|
manager.simulate_tick()
|
||||||
|
for npc in manager.npcs:
|
||||||
|
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||||
|
manager.notify_npc_arrived(npc.id)
|
||||||
|
|
||||||
|
var snapshot: Dictionary = manager.get_state_snapshot()
|
||||||
|
snapshot.erase("seed")
|
||||||
|
var checksum := JSON.stringify(snapshot).sha256_text()
|
||||||
|
manager.free()
|
||||||
|
return checksum
|
||||||
|
|
||||||
|
func _check(condition: bool, message: String) -> void:
|
||||||
|
if not condition:
|
||||||
|
failures.append(message)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://bexyksljoddd0
|
||||||
@@ -28,10 +28,10 @@ func _run() -> void:
|
|||||||
]
|
]
|
||||||
var destinations: Array[Vector3] = []
|
var destinations: Array[Vector3] = []
|
||||||
for marker_path in [
|
for marker_path in [
|
||||||
"TaskZone/FoodZone",
|
"ActivityMarkers/FoodZone",
|
||||||
"TaskZone/GuardZone",
|
"ActivityMarkers/GuardZone",
|
||||||
"TaskZone/StudyZone",
|
"ActivityMarkers/StudyZone",
|
||||||
"TaskZone/RestZone"
|
"ActivityMarkers/RestZone"
|
||||||
]:
|
]:
|
||||||
destinations.append(main_scene.get_node(marker_path).global_position)
|
destinations.append(main_scene.get_node(marker_path).global_position)
|
||||||
|
|
||||||
|
|||||||
@@ -6,8 +6,6 @@ const DEBUG_LOGS := true
|
|||||||
@export var simulation_manager: Node
|
@export var simulation_manager: Node
|
||||||
@export var active_npcs_parent: Node3D
|
@export var active_npcs_parent: Node3D
|
||||||
|
|
||||||
@export var farm_zone: Marker3D
|
|
||||||
@export var forest_zone: Marker3D
|
|
||||||
@export var guard_zone: Marker3D
|
@export var guard_zone: Marker3D
|
||||||
@export var study_zone: Marker3D
|
@export var study_zone: Marker3D
|
||||||
@export var rest_zone: Marker3D
|
@export var rest_zone: Marker3D
|
||||||
@@ -98,7 +96,7 @@ func update_npc_targets() -> void:
|
|||||||
continue
|
continue
|
||||||
|
|
||||||
if task == "wander":
|
if task == "wander":
|
||||||
var offset = Vector3(randf_range(-6.0, 6.0), 0.0, randf_range(-6.0, 6.0))
|
var offset := _get_wander_offset(npc.id)
|
||||||
visual.set_target_position(visual.global_position + offset)
|
visual.set_target_position(visual.global_position + offset)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
@@ -117,10 +115,6 @@ func update_npc_targets() -> void:
|
|||||||
|
|
||||||
func get_target_for_task(task: String) -> Marker3D:
|
func get_target_for_task(task: String) -> Marker3D:
|
||||||
match task:
|
match task:
|
||||||
"gather_food":
|
|
||||||
return farm_zone
|
|
||||||
"gather_wood":
|
|
||||||
return forest_zone
|
|
||||||
"patrol":
|
"patrol":
|
||||||
return guard_zone
|
return guard_zone
|
||||||
"study":
|
"study":
|
||||||
@@ -175,7 +169,7 @@ func _on_npc_task_changed(npc: SimNPC, old_task: String, new_task: String) -> vo
|
|||||||
return
|
return
|
||||||
|
|
||||||
if new_task == "wander":
|
if new_task == "wander":
|
||||||
var offset := Vector3(randf_range(-6.0, 6.0), 0.0, randf_range(-6.0, 6.0))
|
var offset := _get_wander_offset(npc.id)
|
||||||
visual.set_target_position(visual.global_position + offset)
|
visual.set_target_position(visual.global_position + offset)
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -191,6 +185,12 @@ func _on_npc_task_changed(npc: SimNPC, old_task: String, new_task: String) -> vo
|
|||||||
if target != null:
|
if target != null:
|
||||||
visual.set_target_position(target.global_position)
|
visual.set_target_position(target.global_position)
|
||||||
|
|
||||||
|
func _get_wander_offset(npc_id: int) -> Vector3:
|
||||||
|
if simulation_manager != null and simulation_manager.has_method("get_wander_offset"):
|
||||||
|
return simulation_manager.get_wander_offset(npc_id)
|
||||||
|
push_error("WorldViewManager: SimulationManager cannot provide deterministic wander offsets")
|
||||||
|
return Vector3.ZERO
|
||||||
|
|
||||||
func _on_npc_visual_arrived(sim_id: int) -> void:
|
func _on_npc_visual_arrived(sim_id: int) -> void:
|
||||||
debug_log("NPC visual arrived. sim_id=%s" % sim_id)
|
debug_log("NPC visual arrived. sim_id=%s" % sim_id)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user