feat: let the player live as a citizen with needs and carried inventory

This commit is contained in:
Rijad Zuzo
2026-08-11 00:18:39 +02:00
parent f72aa659d2
commit 37f262fb84
20 changed files with 746 additions and 90 deletions
+35 -7
View File
@@ -2,7 +2,7 @@ class_name SimulationStateRecord
extends RefCounted
const SCHEMA_NAME := "the_steward.simulation"
const SCHEMA_VERSION := 12
const SCHEMA_VERSION := 13
const LEGACY_SCHEMA_VERSION := 1
const EVENT_LEGACY_SCHEMA_VERSION := 2
const RELATIONSHIP_LEGACY_SCHEMA_VERSION := 3
@@ -13,6 +13,7 @@ const OPPORTUNITY_LEGACY_SCHEMA_VERSION := 8
const ANIMAL_LEGACY_SCHEMA_VERSION := 9
const ROUTINE_LEGACY_SCHEMA_VERSION := 10
const PLAYER_RELATIONSHIP_SCHEMA_VERSION := 11
const PLAYER_NEEDS_SCHEMA_VERSION := 12
const PREVIOUS_SCHEMA_VERSION := 7
var simulation: Dictionary
@@ -25,6 +26,7 @@ var economic_events: Array[EconomicEventRecord] = []
var relationships: Array[RelationshipStateRecord] = []
var event_knowledge: Array[KnownEventStateRecord] = []
var opportunities: Array[OpportunityStateRecord] = []
var player: PlayerStateRecord
func to_dictionary() -> Dictionary:
@@ -66,7 +68,8 @@ func to_dictionary() -> Dictionary:
"economic_events": event_data,
"relationships": relationship_data,
"event_knowledge": knowledge_data,
"opportunities": opportunity_data
"opportunities": opportunity_data,
"player": player.to_dictionary()
}
@@ -99,6 +102,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
PLAYER_NEEDS_SCHEMA_VERSION,
]
):
record_data = _migrate_legacy(record_data, version)
@@ -118,6 +122,7 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
"relationships",
"event_knowledge",
"opportunities",
"player",
]
)
):
@@ -200,6 +205,13 @@ static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
var record := SimulationStateRecord.new()
record.simulation = simulation_data.duplicate(true)
record.village = village_record
var player_data = record_data["player"]
if not player_data is Dictionary:
return null
var player_record := PlayerStateRecord.from_dictionary(player_data)
if player_record == null:
return null
record.player = player_record
var npc_ids := {}
var npc_records_by_id := {}
@@ -681,12 +693,23 @@ static func _is_valid_relationship_cause(
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
)
if int(cause_event.data["actor_id"]) != SimulationIds.PLAYER_ACTOR_ID:
return false
if StringName(cause_event.data["item_id"]) != SimulationIds.RESOURCE_FOOD:
return false
if float(cause_event.data["amount"]) <= 0.0:
return false
if StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED:
return (
StringName(cause_event.data["source_id"]) == SimulationIds.PLAYER_INVENTORY_ID
and (
StringName(cause_event.data["destination_id"])
== SimulationIds.STORAGE_VILLAGE_PANTRY
)
)
return (
int(cause_event.data["actor_id"]) == SimulationIds.PLAYER_ACTOR_ID
and StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_RESOURCE_EXTRACTED
and (StringName(cause_event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY)
and StringName(cause_event.data["item_id"]) == SimulationIds.RESOURCE_FOOD
and float(cause_event.data["amount"]) > 0.0
StringName(cause_event.data["event_type"]) == SimulationIds.EVENT_RESOURCE_EXTRACTED
and StringName(cause_event.data["destination_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY
)
@@ -705,6 +728,8 @@ static func _is_valid_supply_resolution(
):
return false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
if actor_id == SimulationIds.PLAYER_ACTOR_ID:
return StringName(event.data["source_id"]) == SimulationIds.PLAYER_INVENTORY_ID
return (
npc_ids.has(actor_id)
and StringName(event.data["source_id"]) == SimulationIds.npc_inventory_id(actor_id)
@@ -724,6 +749,8 @@ static func _is_valid_supply_resolution(
static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary:
var migrated := legacy_data.duplicate(true)
migrated["schema_version"] = SCHEMA_VERSION
if not migrated.has("player"):
migrated["player"] = PlayerStateRecord.create_default().to_dictionary()
if version <= ANIMAL_LEGACY_SCHEMA_VERSION:
migrated["animals"] = []
if version == LEGACY_SCHEMA_VERSION:
@@ -785,6 +812,7 @@ static func _migrate_legacy(legacy_data: Dictionary, version: int) -> Dictionary
ANIMAL_LEGACY_SCHEMA_VERSION,
ROUTINE_LEGACY_SCHEMA_VERSION,
PLAYER_RELATIONSHIP_SCHEMA_VERSION,
PLAYER_NEEDS_SCHEMA_VERSION,
]
):
migrated["opportunities"] = []
+107
View File
@@ -0,0 +1,107 @@
class_name PlayerStateRecord
extends RefCounted
const SCHEMA_VERSION := 1
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create_default() -> PlayerStateRecord:
return (
PlayerStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"hunger": 40.0,
"energy": 100.0,
"inventory": {},
}
)
)
static func from_dictionary(record_data: Dictionary) -> PlayerStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not record_data.has_all(["hunger", "energy", "inventory"]):
return null
if not record_data["inventory"] is Dictionary:
return null
var hunger := float(record_data["hunger"])
var energy := float(record_data["energy"])
if not is_finite(hunger) or not is_finite(energy):
return null
var normalized_inventory := {}
for raw_item_id in record_data["inventory"]:
var item_id := String(raw_item_id)
var amount := float(record_data["inventory"][raw_item_id])
if (
item_id.is_empty()
or normalized_inventory.has(item_id)
or not is_finite(amount)
or amount < 0.0
):
return null
normalized_inventory[item_id] = amount
return (
PlayerStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"hunger": clampf(hunger, 0.0, 100.0),
"energy": clampf(energy, 0.0, 100.0),
"inventory": normalized_inventory,
}
)
)
func get_hunger() -> float:
return clampf(float(data["hunger"]), 0.0, 100.0)
func get_energy() -> float:
return clampf(float(data["energy"]), 0.0, 100.0)
func set_hunger(amount: float) -> void:
data["hunger"] = clampf(amount, 0.0, 100.0)
func set_energy(amount: float) -> void:
data["energy"] = clampf(amount, 0.0, 100.0)
func get_inventory_amount(item_id: StringName) -> float:
return float(data["inventory"].get(String(item_id), 0.0))
func get_carried_total() -> float:
var total := 0.0
for amount in data["inventory"].values():
total += float(amount)
return total
func add_inventory(item_id: StringName, amount: float) -> void:
if item_id.is_empty() or not is_finite(amount) or amount <= 0.0:
return
data["inventory"][String(item_id)] = get_inventory_amount(item_id) + amount
func remove_inventory(item_id: StringName, requested_amount: float) -> float:
if item_id.is_empty() or not is_finite(requested_amount) or requested_amount <= 0.0:
return 0.0
var removed := minf(requested_amount, get_inventory_amount(item_id))
if removed <= 0.0:
return 0.0
data["inventory"][String(item_id)] = get_inventory_amount(item_id) - removed
return removed
func to_dictionary() -> Dictionary:
return data.duplicate(true)
@@ -0,0 +1 @@
uid://dynd78rglkeji