feat: add stylized villager presentation

This commit is contained in:
Rijad Zuzo
2026-07-09 23:47:46 +02:00
parent 8419116008
commit 39989002ca
20 changed files with 395 additions and 32 deletions
+12 -1
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@@ -1,6 +1,6 @@
# Simulation Garden 01
Captured: 2026-07-08
Captured: 2026-07-09
## Files
@@ -50,3 +50,14 @@ The frame also makes the next presentation risks plain:
Use this baseline as the first runtime comparison image before adding more
systems or expanding the terrain.
## July 9 visual follow-up
The baseline images now include the first stylized-villager pass. NPCs use
multi-part silhouettes and real travel-driven limb motion instead of capsules;
profession colors and props remain definition-driven, and authoritative wood
inventory now appears as carried logs. The capture also fixes three effects
that obscured the simulation on Metal: waterfall mist was incorrectly emitted
at the village origin, ridge/valley wind systems overlapped, and chimney smoke
ignored particle transparency. The player capsule and camera composition are
the next visible presentation gaps.