feat: add stylized villager presentation
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# Simulation Garden 01
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Captured: 2026-07-08
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Captured: 2026-07-09
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## Files
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@@ -50,3 +50,14 @@ The frame also makes the next presentation risks plain:
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Use this baseline as the first runtime comparison image before adding more
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systems or expanding the terrain.
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## July 9 visual follow-up
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The baseline images now include the first stylized-villager pass. NPCs use
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multi-part silhouettes and real travel-driven limb motion instead of capsules;
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profession colors and props remain definition-driven, and authoritative wood
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inventory now appears as carried logs. The capture also fixes three effects
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that obscured the simulation on Metal: waterfall mist was incorrectly emitted
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at the village origin, ridge/valley wind systems overlapped, and chimney smoke
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ignored particle transparency. The player capsule and camera composition are
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the next visible presentation gaps.
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