feat: add stylized villager presentation
This commit is contained in:
+69
-8
@@ -13,9 +13,16 @@ const DEBUG_LOGS := true
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@onready var nav_agent: NavigationAgent3D = $NavigationAgent3D
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@onready var body_mesh: MeshInstance3D = $MeshInstance3D
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@onready var head_mesh: MeshInstance3D = $Head
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@onready var hair_mesh: MeshInstance3D = $Hair
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@onready var left_arm: MeshInstance3D = $ArmLeft
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@onready var right_arm: MeshInstance3D = $ArmRight
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@onready var left_leg: MeshInstance3D = $LegLeft
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@onready var right_leg: MeshInstance3D = $LegRight
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@onready var profession_prop: MeshInstance3D = $ProfessionProp
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@onready var profession_label: Label3D = $ProfessionLabel
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@onready var carried_food_visual: MeshInstance3D = $CarriedFood
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@onready var carried_wood_visual: Node3D = $CarriedWood
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@onready var task_glyph_root: Node3D = $TaskGlyphRoot
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@onready var task_glyph: MeshInstance3D = $TaskGlyphRoot/TaskGlyph
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@@ -35,6 +42,8 @@ var path_pending := false
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var is_dead_visual := false
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var dead_material := StandardMaterial3D.new()
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var debug_overlay_visible := true
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var walk_phase := 0.0
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var glyph_phase := 0.0
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func debug_log(message: String) -> void:
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@@ -46,16 +55,62 @@ func _ready() -> void:
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dead_material.albedo_color = Color(0.25, 0.25, 0.25, 1.0)
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func _process(delta: float) -> void:
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if is_dead_visual:
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return
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glyph_phase = fmod(glyph_phase + delta * 2.2, TAU)
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if task_glyph_root.visible:
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task_glyph_root.position.y = 2.35 + sin(glyph_phase) * 0.045
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task_glyph_root.rotation.y = glyph_phase * 0.35
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var horizontal_speed := Vector2(velocity.x, velocity.z).length()
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var blend := minf(delta * 9.0, 1.0)
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if horizontal_speed > 0.1:
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walk_phase = fmod(walk_phase + delta * horizontal_speed * 3.8, TAU)
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var swing := sin(walk_phase)
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left_leg.rotation_degrees.x = lerpf(left_leg.rotation_degrees.x, swing * 28.0, blend)
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right_leg.rotation_degrees.x = lerpf(right_leg.rotation_degrees.x, -swing * 28.0, blend)
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left_arm.rotation_degrees.x = lerpf(left_arm.rotation_degrees.x, -swing * 20.0, blend)
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right_arm.rotation_degrees.x = lerpf(right_arm.rotation_degrees.x, swing * 20.0, blend)
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var step_bob := absf(sin(walk_phase * 2.0)) * 0.035
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body_mesh.position.y = lerpf(body_mesh.position.y, 1.05 + step_bob, blend)
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head_mesh.position.y = lerpf(head_mesh.position.y, 1.68 + step_bob, blend)
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hair_mesh.position.y = lerpf(hair_mesh.position.y, 1.9 + step_bob, blend)
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else:
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left_leg.rotation_degrees.x = lerpf(left_leg.rotation_degrees.x, 0.0, blend)
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right_leg.rotation_degrees.x = lerpf(right_leg.rotation_degrees.x, 0.0, blend)
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left_arm.rotation_degrees.x = lerpf(left_arm.rotation_degrees.x, 0.0, blend)
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right_arm.rotation_degrees.x = lerpf(right_arm.rotation_degrees.x, 0.0, blend)
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body_mesh.position.y = lerpf(body_mesh.position.y, 1.05, blend)
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head_mesh.position.y = lerpf(head_mesh.position.y, 1.68, blend)
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hair_mesh.position.y = lerpf(hair_mesh.position.y, 1.9, blend)
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func setup_from_sim(npc: SimNPC) -> void:
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sim_id = npc.id
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npc_name = npc.npc_name
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profession = npc.profession
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name = "NPC_%s_%s" % [sim_id, npc_name]
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_apply_personal_details()
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_apply_profession_presentation()
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set_carried_food_visible(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) > 0.0)
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set_carried_wood_visible(npc.get_inventory_amount(SimulationIds.RESOURCE_WOOD) > 0.0)
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set_task_presentation(npc.current_task, npc.task_state)
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func _apply_personal_details() -> void:
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var hair_colors := [
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Color(0.16, 0.09, 0.055, 1.0),
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Color(0.29, 0.16, 0.075, 1.0),
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Color(0.09, 0.065, 0.05, 1.0),
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Color(0.42, 0.27, 0.12, 1.0),
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]
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var hair_material := StandardMaterial3D.new()
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hair_material.albedo_color = hair_colors[maxi(sim_id, 0) % hair_colors.size()]
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hair_material.roughness = 0.9
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hair_mesh.material_override = hair_material
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func _apply_profession_presentation() -> void:
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var definition := SimulationDefinitions.get_profession(profession)
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if definition == null:
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@@ -67,6 +122,8 @@ func _apply_profession_presentation() -> void:
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body_material.albedo_color = definition.visual_color
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body_material.roughness = 0.82
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body_mesh.material_override = body_material
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left_arm.material_override = body_material
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right_arm.material_override = body_material
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var prop_material := StandardMaterial3D.new()
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prop_material.albedo_color = definition.prop_color
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@@ -117,6 +174,10 @@ func set_carried_food_visible(is_visible: bool) -> void:
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carried_food_visual.visible = is_visible and not is_dead_visual
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func set_carried_wood_visible(is_visible: bool) -> void:
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carried_wood_visual.visible = is_visible and not is_dead_visual
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func set_task_presentation(action_id: StringName, task_state: StringName) -> void:
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if task_glyph_root == null or task_glyph == null:
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return
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@@ -264,6 +325,7 @@ func _report_navigation_failure_once() -> void:
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func apply_dead_visual_state() -> void:
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is_dead_visual = true
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carried_food_visual.visible = false
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carried_wood_visual.visible = false
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profession_prop.visible = false
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profession_label.visible = false
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task_glyph_root.visible = false
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@@ -278,9 +340,8 @@ func apply_dead_visual_state() -> void:
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scale = Vector3(0.8, 0.25, 1.2)
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rotation_degrees.x = 90.0
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for child in get_children():
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if child is MeshInstance3D:
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child.material_override = dead_material
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for child in find_children("*", "MeshInstance3D", true, false):
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(child as MeshInstance3D).material_override = dead_material
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collision_layer = 0
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collision_mask = 0
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@@ -305,7 +366,7 @@ func _create_task_glyph_mesh(action_id: StringName) -> PrimitiveMesh:
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food.radius = 0.18
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food.height = 0.26
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return food
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SimulationIds.ACTION_GATHER_WOOD:
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SimulationIds.ACTION_GATHER_WOOD, SimulationIds.ACTION_DEPOSIT_WOOD:
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var wood := BoxMesh.new()
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wood.size = Vector3(0.18, 0.42, 0.18)
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task_glyph.rotation_degrees = Vector3(0, 0, -18)
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@@ -325,7 +386,7 @@ func _create_task_glyph_mesh(action_id: StringName) -> PrimitiveMesh:
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var book := BoxMesh.new()
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book.size = Vector3(0.36, 0.08, 0.24)
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return book
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SimulationIds.ACTION_REST:
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SimulationIds.ACTION_REST, SimulationIds.ACTION_SLEEP:
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var rest := SphereMesh.new()
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rest.radius = 0.2
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rest.height = 0.12
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@@ -337,7 +398,7 @@ func _create_task_glyph_material(action_id: StringName) -> StandardMaterial3D:
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var material := StandardMaterial3D.new()
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material.roughness = 0.65
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material.emission_enabled = true
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material.emission_energy_multiplier = 0.35
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material.emission_energy_multiplier = 0.12
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var color := _get_task_glyph_color(action_id)
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material.albedo_color = color
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material.emission = color
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@@ -348,7 +409,7 @@ func _get_task_glyph_color(action_id: StringName) -> Color:
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match action_id:
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SimulationIds.ACTION_GATHER_FOOD, SimulationIds.ACTION_EAT, SimulationIds.ACTION_WITHDRAW_FOOD:
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return Color(0.95, 0.42, 0.25, 1.0)
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SimulationIds.ACTION_GATHER_WOOD:
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SimulationIds.ACTION_GATHER_WOOD, SimulationIds.ACTION_DEPOSIT_WOOD:
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return Color(0.58, 0.34, 0.16, 1.0)
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SimulationIds.ACTION_DEPOSIT_FOOD:
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return Color(0.95, 0.72, 0.32, 1.0)
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@@ -356,6 +417,6 @@ func _get_task_glyph_color(action_id: StringName) -> Color:
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return Color(0.36, 0.58, 0.95, 1.0)
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SimulationIds.ACTION_STUDY:
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return Color(0.62, 0.46, 0.9, 1.0)
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SimulationIds.ACTION_REST:
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SimulationIds.ACTION_REST, SimulationIds.ACTION_SLEEP:
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return Color(0.4, 0.78, 0.72, 1.0)
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return Color(0.9, 0.9, 0.85, 1.0)
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+133
-11
@@ -1,16 +1,69 @@
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[gd_scene load_steps=8 format=3 uid="uid://dhxxyprqflotq"]
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[gd_scene load_steps=18 format=3 uid="uid://dhxxyprqflotq"]
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[ext_resource type="Script" uid="uid://bha8uf40p3sa0" path="res://player/npc/NpcVisual.gd" id="1_ixfoq"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d844k"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_d844k"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d844k"]
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albedo_color = Color(1, 0.22352941, 1, 1)
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albedo_color = Color(0.46, 0.58, 0.33, 1)
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roughness = 0.82
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[sub_resource type="BoxMesh" id="BoxMesh_d844k"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_body"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.28
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bottom_radius = 0.42
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height = 0.9
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_skin"]
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albedo_color = Color(0.84, 0.61, 0.39, 1)
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roughness = 0.88
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[sub_resource type="SphereMesh" id="SphereMesh_head"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.29
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height = 0.56
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[sub_resource type="CylinderMesh" id="CylinderMesh_hair"]
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top_radius = 0.24
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bottom_radius = 0.29
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height = 0.18
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[sub_resource type="CylinderMesh" id="CylinderMesh_arm"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.095
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bottom_radius = 0.11
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height = 0.58
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[sub_resource type="SphereMesh" id="SphereMesh_hand"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.12
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height = 0.22
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pants"]
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albedo_color = Color(0.16, 0.22, 0.25, 1)
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roughness = 0.9
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_leg"]
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material = SubResource("StandardMaterial3D_pants")
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radius = 0.115
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height = 0.62
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_boot"]
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albedo_color = Color(0.13, 0.075, 0.04, 1)
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roughness = 0.95
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[sub_resource type="BoxMesh" id="BoxMesh_foot"]
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material = SubResource("StandardMaterial3D_boot")
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size = Vector3(0.23, 0.15, 0.36)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eye"]
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albedo_color = Color(0.06, 0.045, 0.035, 1)
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roughness = 0.8
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[sub_resource type="SphereMesh" id="SphereMesh_eye"]
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material = SubResource("StandardMaterial3D_eye")
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radius = 0.035
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height = 0.06
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_food"]
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albedo_color = Color(0.38, 0.22, 0.08, 1)
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@@ -21,6 +74,16 @@ material = SubResource("StandardMaterial3D_food")
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radius = 0.28
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height = 0.48
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wood"]
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albedo_color = Color(0.34, 0.17, 0.065, 1)
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roughness = 0.96
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[sub_resource type="CylinderMesh" id="CylinderMesh_wood"]
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material = SubResource("StandardMaterial3D_wood")
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top_radius = 0.09
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bottom_radius = 0.11
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height = 0.62
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[node name="NpcVisual" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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@@ -31,12 +94,58 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_d844k")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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mesh = SubResource("CapsuleMesh_d844k")
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position = Vector3(0, 1.05, 0)
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mesh = SubResource("CylinderMesh_body")
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[node name="FaceMarker" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.35, 0, 1.2, 0.59052056)
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mesh = SubResource("BoxMesh_d844k")
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[node name="Head" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.68, 0)
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mesh = SubResource("SphereMesh_head")
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[node name="Hair" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.9, -0.015)
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mesh = SubResource("CylinderMesh_hair")
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[node name="EyeLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="EyeRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="ArmLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.39, 1.08, 0)
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rotation = Vector3(0, 0, -0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmLeft"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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[node name="ArmRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.39, 1.08, 0)
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rotation = Vector3(0, 0, 0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmRight"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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[node name="LegLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegLeft"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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[node name="LegRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegRight"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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[node name="ProfessionProp" type="MeshInstance3D" parent="."]
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@@ -55,9 +164,22 @@ visible = false
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0.48, 0.7, 0)
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mesh = SubResource("SphereMesh_food")
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[node name="CarriedWood" type="Node3D" parent="."]
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visible = false
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position = Vector3(-0.48, 0.88, -0.04)
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rotation = Vector3(0, 0, 1.5708)
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[node name="LogA" type="MeshInstance3D" parent="CarriedWood"]
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position = Vector3(0, -0.11, -0.08)
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mesh = SubResource("CylinderMesh_wood")
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[node name="LogB" type="MeshInstance3D" parent="CarriedWood"]
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position = Vector3(0, 0.11, 0.08)
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mesh = SubResource("CylinderMesh_wood")
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[node name="TaskGlyphRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.25, 0)
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position = Vector3(0, 2.35, 0)
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[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
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Reference in New Issue
Block a user