feat: add stylized villager presentation
This commit is contained in:
+133
-11
@@ -1,16 +1,69 @@
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[gd_scene load_steps=8 format=3 uid="uid://dhxxyprqflotq"]
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[gd_scene load_steps=18 format=3 uid="uid://dhxxyprqflotq"]
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[ext_resource type="Script" uid="uid://bha8uf40p3sa0" path="res://player/npc/NpcVisual.gd" id="1_ixfoq"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d844k"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_d844k"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d844k"]
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albedo_color = Color(1, 0.22352941, 1, 1)
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albedo_color = Color(0.46, 0.58, 0.33, 1)
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roughness = 0.82
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[sub_resource type="BoxMesh" id="BoxMesh_d844k"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_body"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.28
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bottom_radius = 0.42
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height = 0.9
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_skin"]
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albedo_color = Color(0.84, 0.61, 0.39, 1)
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roughness = 0.88
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[sub_resource type="SphereMesh" id="SphereMesh_head"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.29
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height = 0.56
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[sub_resource type="CylinderMesh" id="CylinderMesh_hair"]
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top_radius = 0.24
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bottom_radius = 0.29
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height = 0.18
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[sub_resource type="CylinderMesh" id="CylinderMesh_arm"]
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material = SubResource("StandardMaterial3D_d844k")
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top_radius = 0.095
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bottom_radius = 0.11
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height = 0.58
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[sub_resource type="SphereMesh" id="SphereMesh_hand"]
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material = SubResource("StandardMaterial3D_skin")
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radius = 0.12
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height = 0.22
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pants"]
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albedo_color = Color(0.16, 0.22, 0.25, 1)
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roughness = 0.9
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_leg"]
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material = SubResource("StandardMaterial3D_pants")
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radius = 0.115
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height = 0.62
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_boot"]
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albedo_color = Color(0.13, 0.075, 0.04, 1)
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roughness = 0.95
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[sub_resource type="BoxMesh" id="BoxMesh_foot"]
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material = SubResource("StandardMaterial3D_boot")
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size = Vector3(0.23, 0.15, 0.36)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eye"]
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albedo_color = Color(0.06, 0.045, 0.035, 1)
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roughness = 0.8
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[sub_resource type="SphereMesh" id="SphereMesh_eye"]
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material = SubResource("StandardMaterial3D_eye")
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radius = 0.035
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height = 0.06
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_food"]
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albedo_color = Color(0.38, 0.22, 0.08, 1)
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@@ -21,6 +74,16 @@ material = SubResource("StandardMaterial3D_food")
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radius = 0.28
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height = 0.48
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wood"]
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albedo_color = Color(0.34, 0.17, 0.065, 1)
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roughness = 0.96
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[sub_resource type="CylinderMesh" id="CylinderMesh_wood"]
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material = SubResource("StandardMaterial3D_wood")
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top_radius = 0.09
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bottom_radius = 0.11
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height = 0.62
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[node name="NpcVisual" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 1
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@@ -31,12 +94,58 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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shape = SubResource("CapsuleShape3D_d844k")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
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mesh = SubResource("CapsuleMesh_d844k")
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position = Vector3(0, 1.05, 0)
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mesh = SubResource("CylinderMesh_body")
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[node name="FaceMarker" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.15, 0, 0, 0, 0.15, 0, 0, 0, 0.35, 0, 1.2, 0.59052056)
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mesh = SubResource("BoxMesh_d844k")
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[node name="Head" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.68, 0)
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mesh = SubResource("SphereMesh_head")
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[node name="Hair" type="MeshInstance3D" parent="."]
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position = Vector3(0, 1.9, -0.015)
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mesh = SubResource("CylinderMesh_hair")
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[node name="EyeLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="EyeRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.095, 1.72, 0.274)
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mesh = SubResource("SphereMesh_eye")
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[node name="ArmLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.39, 1.08, 0)
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rotation = Vector3(0, 0, -0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmLeft"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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[node name="ArmRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.39, 1.08, 0)
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rotation = Vector3(0, 0, 0.139626)
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mesh = SubResource("CylinderMesh_arm")
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[node name="Hand" type="MeshInstance3D" parent="ArmRight"]
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position = Vector3(0, -0.35, 0)
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mesh = SubResource("SphereMesh_hand")
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[node name="LegLeft" type="MeshInstance3D" parent="."]
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position = Vector3(-0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegLeft"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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[node name="LegRight" type="MeshInstance3D" parent="."]
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position = Vector3(0.18, 0.43, 0)
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mesh = SubResource("CapsuleMesh_leg")
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[node name="Foot" type="MeshInstance3D" parent="LegRight"]
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position = Vector3(0, -0.28, 0.09)
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mesh = SubResource("BoxMesh_foot")
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[node name="ProfessionProp" type="MeshInstance3D" parent="."]
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@@ -55,9 +164,22 @@ visible = false
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transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0.48, 0.7, 0)
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mesh = SubResource("SphereMesh_food")
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[node name="CarriedWood" type="Node3D" parent="."]
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visible = false
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position = Vector3(-0.48, 0.88, -0.04)
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rotation = Vector3(0, 0, 1.5708)
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[node name="LogA" type="MeshInstance3D" parent="CarriedWood"]
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position = Vector3(0, -0.11, -0.08)
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mesh = SubResource("CylinderMesh_wood")
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[node name="LogB" type="MeshInstance3D" parent="CarriedWood"]
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position = Vector3(0, 0.11, 0.08)
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mesh = SubResource("CylinderMesh_wood")
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[node name="TaskGlyphRoot" type="Node3D" parent="."]
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visible = false
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position = Vector3(0, 2.25, 0)
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position = Vector3(0, 2.35, 0)
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[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
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