feat: add stylized villager presentation
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@@ -24,6 +24,7 @@ material = SubResource("Material_mist")
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size = Vector2(1.8, 1.8)
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[node name="WaterfallMist" type="GPUParticles3D"]
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position = Vector3(25, 0.8, -24)
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emitting = true
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amount = 72
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lifetime = 3.0
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