feat: add stylized villager presentation
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@@ -7,7 +7,7 @@ shader = ExtResource("1_shader")
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[sub_resource type="QuadMesh" id="Mesh_stroke"]
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material = SubResource("ShaderMaterial_stroke")
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size = Vector2(2.4, 0.14)
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size = Vector2(1.5, 0.07)
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wind"]
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lifetime_randomness = 0.6
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@@ -30,7 +30,7 @@ emission_box_extents = Vector3(28.0, 8.0, 28.0)
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[node name="WindStrokes" type="GPUParticles3D"]
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emitting = true
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amount = 24
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amount = 10
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lifetime = 5.0
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one_shot = false
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preprocess = 3.0
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