feat: add stylized villager presentation
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@@ -10,7 +10,7 @@ uniform vec3 foam_color : source_color = vec3(0.82, 0.88, 0.86);
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uniform float rim_power : hint_range(0.5, 5.0) = 2.5;
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uniform float sparkle_strength : hint_range(0.0, 1.0) = 0.12;
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global uniform vec3 sun_direction = vec3(0.4, 0.8, 0.4);
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uniform vec3 sun_direction = vec3(0.4, 0.8, 0.4);
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void vertex() {
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vec3 pos = VERTEX;
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@@ -1,5 +1,5 @@
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shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_disabled, unshaded;
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render_mode blend_mix, depth_draw_never, cull_disabled, unshaded;
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uniform float softness : hint_range(0.0, 1.0) = 0.45;
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uniform vec3 tint : source_color = vec3(0.95, 0.93, 0.88);
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@@ -8,7 +8,7 @@ void fragment() {
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float edge_dist = abs(UV.y - 0.5) * 2.0;
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float alpha = 1.0 - smoothstep(0.0, 1.0, edge_dist);
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alpha *= smoothstep(0.0, 0.2, UV.x) * smoothstep(0.0, 0.2, 1.0 - UV.x);
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alpha *= softness * 0.35;
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alpha *= softness * 0.1;
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ALBEDO = tint;
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ALPHA = alpha;
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}
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