docs: mark simulation architecture gate complete
- Update ACTION_SYSTEM_ARCHITECTURE.md to describe the active-position contract and visual lifecycle proof - Mark BUILD_IN_PUBLIC_PLAN.md systems-gate section complete - Mark LEARNING_ROADMAP.md architecture-gate section complete and renumber post-gate implementation sequence - Update PROJECT_CONTEXT.md immediate-milestone section to reflect completed gate and next food-loop milestone - Update SIMULATION_STATE_SCHEMA.md with NPCStateRecord v2 details - Update ADR 0001 checklist to mark active-position sync done
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@@ -52,9 +52,9 @@ random streams, and no dependency on a loaded gameplay scene.
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`WorldViewManager` into an action/target system with an active-world query
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adapter.
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5. ✅ Split action selection, execution, and presentation travel.
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6. **Next:** Synchronize active position and prove visual unload/reload
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6. ✅ Synchronize active position and prove visual unload/reload
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invariance.
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7. Add versioned save/load before inventories, schedules, or relationships
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7. Add save-slot persistence before schedules or relationships
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substantially expand mutable state.
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Schema v1 and its deterministic continuation contract are documented in
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