docs: mark simulation architecture gate complete

- Update ACTION_SYSTEM_ARCHITECTURE.md to describe the active-position
  contract and visual lifecycle proof
- Mark BUILD_IN_PUBLIC_PLAN.md systems-gate section complete
- Mark LEARNING_ROADMAP.md architecture-gate section complete and
  renumber post-gate implementation sequence
- Update PROJECT_CONTEXT.md immediate-milestone section to reflect
  completed gate and next food-loop milestone
- Update SIMULATION_STATE_SCHEMA.md with NPCStateRecord v2 details
- Update ADR 0001 checklist to mark active-position sync done
This commit is contained in:
2026-07-05 17:21:23 +02:00
parent a8ae331f51
commit 3ea8f02d55
6 changed files with 52 additions and 35 deletions
@@ -52,9 +52,9 @@ random streams, and no dependency on a loaded gameplay scene.
`WorldViewManager` into an action/target system with an active-world query
adapter.
5. ✅ Split action selection, execution, and presentation travel.
6. **Next:** Synchronize active position and prove visual unload/reload
6. Synchronize active position and prove visual unload/reload
invariance.
7. Add versioned save/load before inventories, schedules, or relationships
7. Add save-slot persistence before schedules or relationships
substantially expand mutable state.
Schema v1 and its deterministic continuation contract are documented in