docs: mark quicksave phase complete
This commit is contained in:
@@ -641,17 +641,18 @@ Completed after the architecture gate:
|
||||
- deterministic structured economic events for extraction, deposit,
|
||||
withdrawal, and consumption;
|
||||
- persisted event identity/history and a visible carried-food prop derived
|
||||
from NPC inventory.
|
||||
from NPC inventory;
|
||||
- a validated local quicksave with bounded file size, guarded slot names,
|
||||
atomic replacement recovery, F5/F9 controls, and active-visual rebuilding.
|
||||
|
||||
The practical next sequence is:
|
||||
|
||||
1. Add save-slot persistence, validation, and explicit migration fixtures
|
||||
before schedules
|
||||
or social state expand.
|
||||
2. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
|
||||
1. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
|
||||
beauty pass.
|
||||
3. Add stylized character and profession readability plus the reason
|
||||
2. Add stylized character and profession readability plus the reason
|
||||
inspector.
|
||||
3. Expand persistence only when schedules, player state, or a real save menu
|
||||
creates a concrete requirement.
|
||||
|
||||
This order strengthens the simulation while regularly producing visible
|
||||
progress suitable for public development updates.
|
||||
|
||||
Reference in New Issue
Block a user