docs: mark quicksave phase complete

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2026-07-05 18:10:44 +02:00
parent 08b7bee0e5
commit 40014411fb
3 changed files with 27 additions and 13 deletions
+7 -6
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@@ -641,17 +641,18 @@ Completed after the architecture gate:
- deterministic structured economic events for extraction, deposit,
withdrawal, and consumption;
- persisted event identity/history and a visible carried-food prop derived
from NPC inventory.
from NPC inventory;
- a validated local quicksave with bounded file size, guarded slot names,
atomic replacement recovery, F5/F9 controls, and active-visual rebuilding.
The practical next sequence is:
1. Add save-slot persistence, validation, and explicit migration fixtures
before schedules
or social state expand.
2. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
1. Resume Terrain3D sculpting, runtime integration, and the simulation-garden
beauty pass.
3. Add stylized character and profession readability plus the reason
2. Add stylized character and profession readability plus the reason
inspector.
3. Expand persistence only when schedules, player state, or a real save menu
creates a concrete requirement.
This order strengthens the simulation while regularly producing visible
progress suitable for public development updates.